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Post by Ace on May 23, 2015 16:17:53 GMT 1
What should the goal of the villain team be? So far we've already had:
A crime syndicate that uses Pokemon for profit and in plans for world domination. Eco-terrorist cults that have goals to increase the regions landmass/water. A criminal organization who's boss wants to re-create the universe in his image. A team that wants to liberate Pokemon from people. A villainous team that wants to create a "beautiful and better" world while eliminating everyone who does not follow their standards.
What all the teams above have in common is that they all failed. I'd like to see a villainous team that's already achieved their goals and won. This could provide us with a beefy yet unique story. The protagonist would take the role of someone who defies the standing order and wants to fight for the region.
Thoughts on this?
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Post by Devoxys on May 23, 2015 21:46:23 GMT 1
We should wait a few days to see who wins the cover legend competition. A lot of them have lore already developed for them, and the plot should involve the lore.
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Post by Ace on May 23, 2015 22:16:40 GMT 1
I agree about implementing the cover legends lore in the villain teams plot but that doesn't really have to stop us from having concepts of our villain team. We can discuss their designs, names and positions in our region (for example having a villain team member as the professor,champion or a gym leader). There's much to discuss.
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Post by Flerovium on May 30, 2015 22:31:17 GMT 1
I completely agree with your idea about the villainous team already having control, Ace, as the idea pool for teams is evidently becoming dry... I don't however think that the Professor, Gym Leaders, E4, or Champion should be sided with said team, but more forming a resistance against them, in which you must also take part. We could also be seeing the player gathering members of a trio to perhaps neutralise the legendary that the villains control, a bit like what happened with the Lake Trio and Dialga/Palkia in DPP. Maybe the leaders could then be challenged after the main story is complete and power has been regained by the good guys.
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Post by Salient on May 31, 2015 3:47:14 GMT 1
I also think we should have a team that doesn't specialize in a type. Ie, Galactic was Poison (sorta), Magma/Sapphire Fire/Water, Team Flair Fire (eh) because we all know what's happened to then in the long run. :I Let's also make grunts stronger, not as pathetic as the usual grunts
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Post by silverwhiteblue on May 31, 2015 4:21:46 GMT 1
Also with the resistance idea, as long as it isnt too "Revolutionary" since its a pokemon game rather than a movie. I agree completley with Salient on the grunts being stronger. If we're looking to have them aim for a main type, Related to their theme i suppose, it best be an original type like grass, electric.
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Post by Yellow Skarmory on Jun 1, 2015 4:21:32 GMT 1
I think that your rival should be the leader of the villainous team. would be very interesting. EDIT: and the gym leaders would be trying to stop you from reaching the boss, and same with the e4.
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Post by Salient on Jun 1, 2015 19:13:20 GMT 1
Also, I love the idea of the Villainous Team having already won. And I agree with Yellow Skarmory about not being too dramatic. The gym leaders should be the team's "bosses," and again, the entire team in general should be really strong, because if they were weak they wouldn't be in power. Here's an idea I had (I PM'd it to Cyberknight98) So, basically, we have no gym leaders, right? In the place of gyms, we have headquarters/outposts, run by the evil team. The player must use different things (maybe HMs) to sneak into the building and reach the top of it, where they must find "information" (maybe a key item) and return if to the rebel/anti-team organization. Once 7/8 headquarters are beat, the player can defeat the boss of the team and capture the legendary Pokemon.
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on Jun 1, 2015 20:41:47 GMT 1
Yeah, that actually sounds really interesting! And the main protagonist joins like a small resistance group or something!
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Simbada
Charmeleon
ideas ideas
Posts: 66
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Post by Simbada on Jun 3, 2015 13:33:27 GMT 1
Hmm, the idea of stealth in a pokemon game is pretty cool especially when usually the protagonist usually doesn't mind getting spotted, but if ... if his/her pokemon/backpack were taken and he had to sneak around the building in order to get his items and pokemon back, that would create so much tension and great contrast in power when he does finally get back his/her pokemon back ready to change the odds.
^a bit plot related
I really couldn't imagine a villainous team right now.
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Post by Yellow Skarmory on Jun 5, 2015 2:49:29 GMT 1
What should the goal of the villain team be? So far we've already had: A crime syndicate that uses Pokemon for profit and in plans for world domination. Eco-terrorist cults that have goals to increase the regions landmass/water. A criminal organization who's boss wants to re-create the universe in his image. A team that wants to liberate Pokemon from people. A villainous team that wants to create a "beautiful and better" world while eliminating everyone who does not follow their standards. What all the teams above have in common is that they all failed. I'd like to see a villainous team that's already achieved their goals and won. This could provide us with a beefy yet unique story. The protagonist would take the role of someone who defies the standing order and wants to fight for the region. Thoughts on this? Actually, they didn't all fail. Team Magma/Aqua reached their goals, only to see it was the wrong thing.
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Post by jaywad on Jun 10, 2015 12:50:15 GMT 1
Well, now that Snaquaza 's Legendary Temponae is the cover legend, I propose this: The antagonists have been hiding for a long time and have been training even longer. They first reveal themselves in the town with the first gym as the evil team Revolution [or any other name]. They reveal that they want to create a world where Pokemon and humans live separately since they feel like Pokemon have "ruined" humans. They say they can do so with Temponae's ability to mess around and produce new strings of matter and antimatter once they capture it. Later on, they reveal that they are going to separate and give the Pokemon the bad parts of the world where they will suffer, and the humans will gain the better parts, which means that no humans will be able to help the Pokemon, and they will continue to live terribly while Humans live greatly. How's that? This is actually pretty different from the other plots.
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Simbada
Charmeleon
ideas ideas
Posts: 66
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Post by Simbada on Jun 10, 2015 13:14:31 GMT 1
Yeah Jaywad, have the villain team believe that pokemon have ruined humanity and have them use pokemon at the same time, that makes sense
Here's what I posted in the storyline thread:
I can understand that when working with a legendary that has the capability to affect the space time continuum that the 3 demi-legendaries could be caught in 3 different, or just one different, space time continuum, and that the "evil team" goal would be to obtain them for essentially a large array of possibilities up for discussion. Like domination over a string line of multiple realities or even the ability to affect time. Anyway, that's my idea.
There's also this idea that I've heard that we're existing at the best possible reality of all other realities (which I think is a joke because best is subjective) And well perhaps the "villainous" crew would want to use the legendary to bring their own faction into their own subjective term of "best" reality. And what their idea of best is will leave many others, beside themselves, in a worst off condition.
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xatuappraisal
Charmander
I am Son Gohome! Feel free to challenge or just to chat!
Posts: 13
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Post by xatuappraisal on Jun 12, 2015 19:41:25 GMT 1
I'm thinking that making the Team Boss more than just a megalomaniac or a numismatist would be a good idea (loves power/loves money). Having the villain trying to thwart the champion would probably be a good idea. The question would then be a reason to bring the protagonist emotionally into the kerfuffle would then be the question. Although that's more of a question of plot than Villainous teams, I'm leaning towards hearing people referring to your Dad as Wallace and then it turning out to be Wally who's grown up and gotten stronger and more mature (although he would tell people "Just call me Wally... I'm not used to being called Wallace"). This would make it more interesting on bringing other games' rivals in as well
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Post by meteordash on Jun 12, 2015 20:47:56 GMT 1
I feel that the Villains of the whole entire game have to generally be based off of the Main Mascot of the whole entire game; the base legendary for the game itself. Depending on what the actual mascot is. Because the main mascot is a Spider-like Pokemon, we'll have to base the villains off of something like that. Also, about the main goal of the villains; we really shouldn't make it something similar to the main games, and make them have a completely different goal on their own. Considering that the our mascot is a Spider, we can implement this fact and merge it with the goal of the Villainous team. With this very thought in mind, I'd like to personally suggest that the enemy team's goal is to frequently interact with the Main Character of the story, and the very Main Character will interfere with the enemy's plans. Eventually later in the game the plan should be that The Villains of the storyline has been trying to capture the main mascot to make a Web-Like world, with the villains in control. Also I'd like to suggest that the map should look slightly like a web, each corner marking an important landmark where the Villains could possibly be, and you'd encounter them there. As for a name, I have 0 clue.
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xatuappraisal
Charmander
I am Son Gohome! Feel free to challenge or just to chat!
Posts: 13
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Post by xatuappraisal on Jun 12, 2015 21:12:21 GMT 1
I feel that the Villains of the whole entire game have to generally be based off of the Main Mascot of the whole entire game; the base legendary for the game itself. Depending on what the actual mascot is. Because the main mascot is a Spider-like Pokemon, we'll have to base the villains off of something like that. Also, about the main goal of the villains; we really shouldn't make it something similar to the main games, and make them have a completely different goal on their own. Considering that the our mascot is a Spider, we can implement this fact and merge it with the goal of the Villainous team. With this very thought in mind, I'd like to personally suggest that the enemy team's goal is to frequently interact with the Main Character of the story, and the very Main Character will interfere with the enemy's plans. Eventually later in the game the plan should be that The Villains of the storyline has been trying to capture the main mascot to make a Web-Like world, with the villains in control. Also I'd like to suggest that the map should look slightly like a web, each corner marking an important landmark where the Villains could possibly be, and you'd encounter them there. As for a name, I have 0 clue. I think you're going over the top with the Spider mascot thing... Having a city based off of a web is a good idea, but the whole map? That's taking it a bit far imo. A team Ranea (from Latin Aranea) based on bug types would be good though, possessing spider pokemon such as Galvantula and Ariados. Shedinja would also be a good pokemon for the boss to use, possibly BPassing a substitute and holding safety goggles.
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Trickster
Charmander
I am the bone of my sword
Posts: 42
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Post by Trickster on Jun 17, 2015 5:32:45 GMT 1
I think that your rival should be the leader of the villainous team. would be very interesting. EDIT: and the gym leaders would be trying to stop you from reaching the boss, and same with the e4. I'd like to build on this. I think the rival should act as a role model figure, such as the player character's brother, who ends up being the head of the "evil" organization. As a reference to good old Pokemon Adventures, this team's leader will be seeking a way to bring their relative, probably their sister, back from the dead, through time travel. This character will command the team as though they have a different overall objective, something like collecting research to contribute to a project that will supposedly help society, but the leader will simply be using his position to achieve his real goal. The team would ultimately be portrayed as ruthless, yet tragic, the leader being the only one with real development. No one else in the team will know of his true motive.
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Mirror Bubble
Charmeleon
Your bad egg has hatched into Hawkie!
Posts: 57
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Post by Mirror Bubble on Jun 17, 2015 6:20:05 GMT 1
I think that your rival should be the leader of the villainous team. would be very interesting. EDIT: and the gym leaders would be trying to stop you from reaching the boss, and same with the e4. I'd like to build on this. I think the rival should act as a role model figure, such as the player character's brother, who ends up being the head of the "evil" organization. As a reference to good old Pokemon Adventures, this team's leader will be seeking a way to bring their relative, probably their sister, back from the dead, through time travel. This character will command the team as though they have a different overall objective, something like collecting research to contribute to a project that will supposedly help society, but the leader will simply be using his position to achieve his real goal. The team would ultimately be portrayed as ruthless, yet tragic, the leader being the only one with real development. No one else in the team will know of his true motive. I feel like having your rival be the final leader wouldn't really make sense for the "already took control" theme, because otherwise how can you beat him early-game. Unless, of course, you have losing to your rival multiple times be part of the game (Dark Rising's dude with l50s on route 1 ftw) Perhaps your rival could start as a new joinee, and slowly work his way up in the enemy team as the story progresses and you rise in the resistance organization.
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Post by silverwhiteblue on Jun 18, 2015 6:41:06 GMT 1
I'd like to build on this. I think the rival should act as a role model figure, such as the player character's brother, who ends up being the head of the "evil" organization. As a reference to good old Pokemon Adventures, this team's leader will be seeking a way to bring their relative, probably their sister, back from the dead, through time travel. This character will command the team as though they have a different overall objective, something like collecting research to contribute to a project that will supposedly help society, but the leader will simply be using his position to achieve his real goal. The team would ultimately be portrayed as ruthless, yet tragic, the leader being the only one with real development. No one else in the team will know of his true motive. I feel like having your rival be the final leader wouldn't really make sense for the "already took control" theme, because otherwise how can you beat him early-game. Unless, of course, you have losing to your rival multiple times be part of the game (Dark Rising's dude with l50s on route 1 ftw) Perhaps your rival could start as a new joinee, and slowly work his way up in the enemy team as the story progresses and you rise in the resistance organization. That's actually not a bad idea at all. You can be both best friends joining to defend this world, but he'll get brainwashed by their philosophy while you dont. he can then get promoted to like leader's guardian and you can face him before the final boss or something. It'll be an epic moment
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c733937
Charmander
Spriteing
Posts: 8
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Post by c733937 on Jun 18, 2015 18:41:15 GMT 1
Ace's idea is pretty good and unique.
What should we name our Villain Team?
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c733937
Charmander
Spriteing
Posts: 8
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Post by c733937 on Jun 18, 2015 18:45:55 GMT 1
We don't have to name it after something related to the main mascot do we?
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Trickster
Charmander
I am the bone of my sword
Posts: 42
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Post by Trickster on Jun 18, 2015 19:20:24 GMT 1
I feel like having your rival be the final leader wouldn't really make sense for the "already took control" theme, because otherwise how can you beat him early-game. Unless, of course, you have losing to your rival multiple times be part of the game (Dark Rising's dude with l50s on route 1 ftw) Perhaps your rival could start as a new joinee, and slowly work his way up in the enemy team as the story progresses and you rise in the resistance organization. That's actually not a bad idea at all. You can be both best friends joining to defend this world, but he'll get brainwashed by their philosophy while you dont. he can then get promoted to like leader's guardian and you can face him before the final boss or something. It'll be an epic moment I was actually thinking that rather than brainwashing or having evil intentions, he'd think he's in the right. He would either have joined the team or founded the team with the end goal of bringing your and his relative back to life so that you could both be happy. It would simply be his methods that seem evil. Also, I wouldn't mind having the player have to lose to him, but it would probably be a better idea to have this rival join the team at the same time that you're starting your journey rather than begin as some big leader so that he's not impossible to beat.
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Saburo
Charmeleon
They call me the love guru
Posts: 52
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Post by Saburo on Jun 18, 2015 20:59:11 GMT 1
I always feel that the villains are always easy to spot even when they are not supposed to be. I feel as though by interrogating several characters (friends, family members) into the main protagonist's life. We can create a surprise factor for the players which would be nice.
I like starting out the game with the villain team that already achieved their “goal” and I like the idea of the main villain hiding his/her real motive, while the team is just a pawn and a distraction. As for the main objective being to bring back their relative back to life, I don’t see how that would be worth fighting the main villain for. If we do that, I think we should make it more complex and darker than what it seems.
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Post by formerhope on Jul 19, 2015 9:00:42 GMT 1
Well, now that Snaquaza 's Legendary Temponae is the cover legend, I propose this: The antagonists have been hiding for a long time and have been training even longer. They first reveal themselves in the town with the first gym as the evil team Revolution [or any other name]. They reveal that they want to create a world where Pokemon and humans live separately since they feel like Pokemon have "ruined" humans. They say they can do so with Temponae's ability to mess around and produce new strings of matter and antimatter once they capture it. Later on, they reveal that they are going to separate and give the Pokemon the bad parts of the world where they will suffer, and the humans will gain the better parts, which means that no humans will be able to help the Pokemon, and they will continue to live terribly while Humans live greatly. How's that? This is actually pretty different from the other plots. What's funny...is this is strangely similar to my idea. Anyhow, for those that don't know me I'm Former Hope, also a RO of the Roleplaying room and a writer as a hobby. I also really enjoy writing random plots, usually involving morally gray characters and around strange concepts. (For example, the idea below is for "does the end justify the means"). Anyhow, while working at a Summer Camp this Summer I came up with the following idea's for the teams in this game, as well as a plot (which will be posted in the other thread). There are a few things to note: This will be more complex than what is in a traditional pokemon game. It'll also bend a few things. Anyhow: Team 1: The Night's Guard. Basic Summery: A religious cult dedicated to the belief that pokemon are evil and that the current world they live in, is hell. In order to save humanity from this hell, they believe they need to destroy this world and allow everyone's souls to be raptured into a better and pokemon free world. Idea behind it: Pokemon games often tend to skim over the 'reality' of pokemon. But if you take a moment to think about it, these people are living in a world where these incredibly powerful monsters are being used as weapons that can easily harm, disembody or kill mass numbers (as referenced to by multiple 'wars' throughout the canon, and the manga). Usually this gets skimed by with the whole "pokemon are our friends blah blah blah". But what if we take a character who has lost everything and everyone he loves because of the brutality and destructive force that pokemon place into people's hands? A character who looks around and see massive destruction and despair because humans have aligned themselves so closely with creatures of mass destruction and takes it upon himself to change it. What really makes this team (and leader) so unique. Is that their key traits is kindness. Instead of being selfish or arrogant or greedy like past game teams have been. They legitimately want to do good and are willing to sacrifice everything in order to 'help others'. Through this context, it's possible to see the protagonist as the 'villain' for trying to stop them. Yet of course, while their goal is pure. They do not accomplish it kindly. For them, the ultimate salvation of humans is worth any cost. So they are willing to go to dark depths such as theft, blackmailing or murder to succeed. ***Backstory will be explained in the other thread*** Main Characters: The Prophet - The 'central' character in the group and the figurehead. Born blind and crippled, he is able to occasionally gleam glimpses into the very threads of fate. His Voice - The true holder of power in the group. A former soldier who lost everything after his house and family were brutally butchered by bandits utilizing pokemon. Despite this, he is incredibly kind and selfless and sees the evil deeds as "unfortunate but necessary for the whole" Random Admins - People who have power in the organization (to be conceptualized depending on feedback). Grunts - Unlike other regions, these grunts will typically not be 'bad guys' but have pokemon teams like a 'random trainer'. Team 2: (to be named) Basic Summery: A much more simple 'team'. These fellows approach from the more barbaric West, raiding all they can get. Idea behind it: These guys are based off of the Mughal invaders India once faced. These guys don't have much of a specific goal beyond raids with the goal to conquer Kyoru eventually. The usefulness of these guys, is being able to have a 'force' to fill in the story, as well as drive the narrative of people using pokemon as weapons to harm others. Main Characters: Warlord Rajput - Commanding Warlord of their forces.
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Post by jaywad on Jul 19, 2015 9:49:26 GMT 1
Well, now that Snaquaza 's Legendary Temponae is the cover legend, I propose this: The antagonists have been hiding for a long time and have been training even longer. They first reveal themselves in the town with the first gym as the evil team Revolution [or any other name]. They reveal that they want to create a world where Pokemon and humans live separately since they feel like Pokemon have "ruined" humans. They say they can do so with Temponae's ability to mess around and produce new strings of matter and antimatter once they capture it. Later on, they reveal that they are going to separate and give the Pokemon the bad parts of the world where they will suffer, and the humans will gain the better parts, which means that no humans will be able to help the Pokemon, and they will continue to live terribly while Humans live greatly. How's that? This is actually pretty different from the other plots. What's funny...is this is strangely similar to my idea. Anyhow, for those that don't know me I'm Former Hope, also a RO of the Roleplaying room and a writer as a hobby. I also really enjoy writing random plots, usually involving morally gray characters and around strange concepts. (For example, the idea below is for "does the end justify the means"). Anyhow, while working at a Summer Camp this Summer I came up with the following idea's for the teams in this game, as well as a plot (which will be posted in the other thread). There are a few things to note: This will be more complex than what is in a traditional pokemon game. It'll also bend a few things. Anyhow: Team 1: The Night's Guard. Basic Summery: A religious cult dedicated to the belief that pokemon are evil and that the current world they live in, is hell. In order to save humanity from this hell, they believe they need to destroy this world and allow everyone's souls to be raptured into a better and pokemon free world. Idea behind it: Pokemon games often tend to skim over the 'reality' of pokemon. But if you take a moment to think about it, these people are living in a world where these incredibly powerful monsters are being used as weapons that can easily harm, disembody or kill mass numbers (as referenced to by multiple 'wars' throughout the canon, and the manga). Usually this gets skimed by with the whole "pokemon are our friends blah blah blah". But what if we take a character who has lost everything and everyone he loves because of the brutality and destructive force that pokemon place into people's hands? A character who looks around and see massive destruction and despair because humans have aligned themselves so closely with creatures of mass destruction and takes it upon himself to change it. What really makes this team (and leader) so unique. Is that their key traits is kindness. Instead of being selfish or arrogant or greedy like past game teams have been. They legitimately want to do good and are willing to sacrifice everything in order to 'help others'. Through this context, it's possible to see the protagonist as the 'villain' for trying to stop them. Yet of course, while their goal is pure. They do not accomplish it kindly. For them, the ultimate salvation of humans is worth any cost. So they are willing to go to dark depths such as theft, blackmailing or murder to succeed. ***Backstory will be explained in the other thread*** Main Characters: The Prophet - The 'central' character in the group and the figurehead. Born blind and crippled, he is able to occasionally gleam glimpses into the very threads of fate. His Voice - The true holder of power in the group. A former soldier who lost everything after his house and family were brutally butchered by bandits utilizing pokemon. Despite this, he is incredibly kind and selfless and sees the evil deeds as "unfortunate but necessary for the whole" Random Admins - People who have power in the organization (to be conceptualized depending on feedback). Grunts - Unlike other regions, these grunts will typically not be 'bad guys' but have pokemon teams like a 'random trainer'. Team 2: (to be named) Basic Summery: A much more simple 'team'. These fellows approach from the more barbaric West, raiding all they can get. Idea behind it: These guys are based off of the Mughal invaders India once faced. These guys don't have much of a specific goal beyond raids with the goal to conquer Kyoru eventually. The usefulness of these guys, is being able to have a 'force' to fill in the story, as well as drive the narrative of people using pokemon as weapons to harm others. Main Characters: Warlord Rajput - Commanding Warlord of their forces. Well, you're ideas are cool [twisting the roles and making the protagonist evil], but to me it seems a little too realistic for something like Pokemon. All those gimmicks with the rapturing and religious stuff seems too out of place if it were to be in a video game. Remember that this is targeted on little children playing Pokemon, not adults who know about their religion more. You're second idea is actually pretty nice too i love that u based the enemies on the mughals.
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