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Post by runaway3 on Jun 12, 2015 14:00:57 GMT 1
This item boost the speed of the user by 20%, but will cost 10% of the user's health
fling base power: 30 and will raise the user's speed 1 stage
EDIT: 10% health will be taken when after every turn.
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Post by Devoxys on Jun 12, 2015 21:59:36 GMT 1
So Speed LO?
I think this will be outclassed by Choice Scarf, as most Pokemon that would want a speed increase it to remove certain threats before they take damage.
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TheBlueFiretruck
Charmeleon
If you're happy and you know it say amen! *clap* *clap*
Posts: 114
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Post by TheBlueFiretruck on Jun 13, 2015 1:06:50 GMT 1
How is the 10% health taken from the pokémon? at the end of every turn?
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Twix
Charmeleon
Professional Stamp Collector
Posts: 197
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Post by Twix on Jun 13, 2015 1:11:02 GMT 1
I feel like this item could be an interesting premise as it increases a users Speed while not locking a Pokemon into a move like a Choice Scarf. I feel the damage should occur after the user uses a move instead of just per turn.
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Post by youngkingpat on Jun 13, 2015 1:39:10 GMT 1
How is the 10% health taken from the pokémon? at the end of every turn? This is the same question I had. Because Life Orb damages you when you hit something. But would this take damage even if it went for like stealth rock? I feel like it would have to in order to make it balanced.
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Post by runaway3 on Jun 13, 2015 6:28:12 GMT 1
My official idea was to don't do that. But I think it is overpowered on some status/hazard setters. What do you guys think? At the end of every turn or when you hit something
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Post by deathonwings on Jun 13, 2015 8:38:31 GMT 1
I've always thought that a speed Life Orb would be cool. However, I think it might be better to reduce it to 20%: I know that this is based on the Life Orb which is a 30% boost but speed tiers are very close together so I think even a small difference would be big.
For example, a base 70 speed mon with max speed and getting a 30% boost outspeeds a base 100 speed mon with max speed, however this isn't the case with a 20% boost. I honestly think the item would be better if it were a 20% boost as this means base speeds are still very relevant rather than simply being able to stick this item on and expect to go first as you can with choice scarf.
Also, I'd argue that Life Orb removes 10% of the user's health every time it affects a move. Given that this item affects every move, I think removing health for status moves would be a good idea as well. Otherwise, a Sturdy Explosion lead with this item might be very strong.
Finally, might I recommend changing the name to Haste Orb? It just sounds a little better than Hurry Orb.
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Post by runaway3 on Jun 13, 2015 10:36:30 GMT 1
I've always thought that a speed Life Orb would be cool. However, I think it might be better to reduce it to 20%: I know that this is based on the Life Orb which is a 30% boost but speed tiers are very close together so I think even a small difference would be big. For example, a base 70 speed mon with max speed and getting a 30% boost outspeeds a base 100 speed mon with max speed, however this isn't the case with a 20% boost. I honestly think the item would be better if it were a 20% boost as this means base speeds are still very relevant rather than simply being able to stick this item on and expect to go first as you can with choice scarf. Also, I'd argue that Life Orb removes 10% of the user's health every time it affects a move. Given that this item affects every move, I think removing health for status moves would be a good idea as well. Otherwise, a Sturdy Explosion lead with this item might be very strong. Finally, might I recommend changing the name to Haste Orb? It just sounds a little better than Hurry Orb. The point is I want this thing to not be outclassed by choice scarf. With just 20% I think you always can use better items. With 30% however it becomes more powerfull so things like machamp and mangezone can first fast set-up something and than attack.
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Post by deathonwings on Jun 13, 2015 11:01:53 GMT 1
The point is I want this thing to not be outclassed by choice scarf. With just 20% I think you always can use better items. With 30% however it becomes more powerfull so things like machamp and mangezone can first fast set-up something and than attack. I disagree. 20% would make a huge difference. For example, Dragonite outspeeds Garchomp and Kyu-B when holding this item, even with just 20%. That's huge, it completely flips the matchup on its head. It'll always be a very different item to Choice Scarf because of the ability to change moves and set up, as well. Swords Dance Garchomp with an extra 20% speed, for example, is a massive threat whereas just SD or just scarf will never be as dangerous. The amount of boost in speed almost doesn't matter, even if it were a 5% boost in speed it'd be a very useful item in certain circumstances. My point is that having a bisharp capable of outspeeding a mega gardevoir might make too much of a difference: Ideally, this item would have a big effect, but not a huge one. We still want pokemon to have roughly the same checks and counters, and a boost of 30% would be an extremely big one.
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Post by runaway3 on Jun 13, 2015 11:16:04 GMT 1
~changed it to 20%
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Post by social on Jun 13, 2015 15:18:11 GMT 1
So Speed LO? I think this will be outclassed by Choice Scarf, as most Pokemon that would want a speed increase it to remove certain threats before they take damage. It does not outclass it, as scarf isn't always a necessity to outspeed certain threats. Like life orb, it'll give the user the option to use more than one move while it's out on the field. It in now way outclasses it, I think you've got your definition of outclass a bit off.
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Post by Ace on Jun 13, 2015 17:49:49 GMT 1
30% was brokenly fast so I'm glad that's been changed to 10%. I actually like this item, though. A Swords Dance Pokemon holding this would be deadly.
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Post by runaway3 on Jun 13, 2015 17:52:00 GMT 1
30% was brokenly fast so I'm glad that's been changed to 10%. I actually like this item, though. A Swords Dance Pokemon holding this would be deadly. It is 20% but I am glad you like it
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Post by Snaquaza on Jun 13, 2015 18:20:05 GMT 1
This would make speed tiers too complicated in my opinion.
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Post by runaway3 on Jun 13, 2015 20:20:13 GMT 1
This would make speed tiers too complicated in my opinion. You mean choice scarf doesn't do this. It just it just is a item for swords dancers that need a little bit more speed or just for mangezone so it can set up magnet rise
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evilklefki
Charmeleon
I bet you can't guess my favorite pokemon >:3
Posts: 135
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Post by evilklefki on Jun 15, 2015 4:36:56 GMT 1
this is pretty cool, as it could give slow but insanely powerful mons like black kyurem some extra speed to go out and destroy everything ever with cool concept ^-^
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Post by runaway3 on Jun 15, 2015 10:24:03 GMT 1
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Post by Galom on Jun 16, 2015 0:40:59 GMT 1
I'm not gonna lie, I just don't like the idea. Life Orb affects the base power that the moves have, not the offensive stats of the user. This, on the other hand, literally multiplies the speed of the user. I don't like it; it doesn't mesh well with the pre-existing item.
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Post by runaway3 on Jun 16, 2015 15:02:43 GMT 1
I'm not gonna lie, I just don't like the idea. Life Orb affects the base power that the moves have, not the offensive stats of the user. This, on the other hand, literally multiplies the speed of the user. I don't like it; it doesn't mesh well with the pre-existing item. It was never my idea to make a speed LO. I know it looks like it a lot. I just would like something that makes things faster while they can still choose every move. Like for example: magnezone is always scarfed/specs just because it isn't a treath otherwise. This leaves him with a huge weakness for ground. While this can be fixed with magnet rise, it just doesn't do so because he is locked in magnet rise. With this item, it can first magnet rise and second hit hard and fast.
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The Run
Charmeleon
Always ballin'
Posts: 117
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Post by The Run on Jun 26, 2015 5:10:44 GMT 1
Similar to Life Orb, but pretty good. Also it could be hard for the opponent to know whether its a Life Orb or Haste Orb. Imagine this on a Deoxys-A. o.o With a Item like this I find "Rush" orb better, because since the Fakemon is using so much speed, exhaustion would tend to lower its HP after every turn/move.
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Post by runaway3 on Jun 28, 2015 7:29:24 GMT 1
We could do that the text doesn't say "..... Lost some of its hp" but something else instead. Anybody has ideas for that?
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Post by Snaquaza on Jun 28, 2015 11:35:13 GMT 1
Instead of making this like Life Orb, which I quite dislike since it messes even more with speed tiers. Maybe it could be like this, on the first turn it starts at 1.5 speed, but due to exhaustion, it is lowered by one stage each turn.
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Post by runaway3 on Jun 28, 2015 16:23:04 GMT 1
Instead of making this like Life Orb, which I quite dislike since it messes even more with speed tiers. Maybe it could be like this, on the first turn it starts at 1.5 speed, but due to exhaustion, it is lowered by one stage each turn. Do you mean it starts a +1 Goes to 0 and then -1 or it starts at 1.5 than 1.4 than 1.3 than 1.2 and so on
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Post by Snaquaza on Jun 28, 2015 17:50:06 GMT 1
Instead of making this like Life Orb, which I quite dislike since it messes even more with speed tiers. Maybe it could be like this, on the first turn it starts at 1.5 speed, but due to exhaustion, it is lowered by one stage each turn. Do you mean it starts a +1 Goes to 0 and then -1 or it starts at 1.5 than 1.4 than 1.3 than 1.2 and so on +1, +0, -1, -2
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Post by runaway3 on Jun 28, 2015 19:24:16 GMT 1
Snaquaza How about +2 +1 and so on it is better and has two turn instead of one
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