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Post by Devoxys on May 11, 2015 15:32:22 GMT 1
Galom OML HOW DID I MISS THAT ADDING NOW jaywad Right now, I'm a little reluctant to decrease the defenses because the HP is already very low (40), so it's pretty much an "offensive Shuckle". If someone seconds it though, I will lower it. I want Trampage/Clubogre/Bridgeling to be more of a troll. Making it more orge-like is bringing it closer to Conkeldurr, not further. I'll work on the movepool and the design. Also I want to mention that Bridgeling/Clubogre/Trampage don't learn kicking moves
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Post by Galom on May 11, 2015 15:40:16 GMT 1
I feel like a big way you could differentiate it from Conkeldurr would be to remove Drain Punch from its movepool. This would force it to play very differently from Conkeldurr, and you wouldn't really have to do it by changing its stats.
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Post by jaywad on May 11, 2015 18:25:53 GMT 1
I feel like a big way you could differentiate it from Conkeldurr would be to remove Drain Punch from its movepool. This would force it to play very differently from Conkeldurr, and you wouldn't really have to do it by changing its stats. That's one way. But I thought of another that could make a massive difference: Add some poison moves. You describe him as ugly-looking, disorganized, and as an ogre he's generally unpleasant to look at. Give him some moves like gunk shot and poison jab to match the ugliness of your mon [not as an idea, as a trait]
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Post by Galom on May 11, 2015 18:28:46 GMT 1
Conkeldurr already gets Poison Jab, and Gunk Shot would only further the way this thing outclasses Conk.
Just remove Drain Punch imo.
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Post by Devoxys on May 11, 2015 18:32:00 GMT 1
Update: -Removed Drain Punch -Added Crush Grip (level-up), Seismic Toss (level up), and Vital Throw (egg move)
To Do: -Improve Movepool -Improve Design -Get an artist
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Post by Devoxys on May 14, 2015 21:39:04 GMT 1
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Post by Galom on May 15, 2015 13:35:24 GMT 1
I honestly want to see a drawing of this before I approve it. It sounds like it's way too human-like. Please sketch it or have someone do it for you.
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Post by Devoxys on May 31, 2015 2:17:05 GMT 1
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Post by Galom on Jun 1, 2015 1:27:19 GMT 1
I'm liking the very "hulking" style of art. Snaquaza, Ace; what do you guys think? Too human-like or okay?
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Post by Devoxys on Jun 3, 2015 12:55:25 GMT 1
Update:-Added Rough Sketches and their links to the OP News:tinymeowmix is making art for this! Thank you! Retags (for Galom): Snaquaza Ace
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Post by Ace on Jun 3, 2015 13:01:11 GMT 1
Seems to be on the same human-like level as the Machop and Timburr family, which is fine by me.
Approved 1/3.
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Post by Galom on Jun 4, 2015 2:13:26 GMT 1
I like it as well. Good work.
Approved 2/3.
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Post by Devoxys on Jun 5, 2015 12:55:59 GMT 1
Thanks guys! It means a lot to me! Don't forget to check out Club Bash (in moves)! Tags: Snaquaza
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Post by Snaquaza on Jun 6, 2015 21:13:45 GMT 1
I saw you were complaining about no replies, brat. Well here I go! The first thing I notice when looking at its abilities, typing and stats is that it seems like a combination between Conkeldurr and Machamp. I don't know if this is on purpose, but it's annoying. I want our stuff to be unique, so we don't have unnecessary 'mons. I know this has been mentioned a bit, but are Sheer Force and No Guard really needed? I know your proposed signature attack has a secondary effect.. but that's basically "I want this to be good competitively." Move Tutors are incomplete. O' and Snarl is only learned by Mightyena and Yveltal, seems strange on this. Rest of the moveset seems fine. That is, for the first 'mon in the line. Wood Hammer seems a little strange, as while it as a club, it isn't exactly the same as "wood" and only Pokemon which are Grass-type and Sudowoodo, which is a tree impostor get it at all. Superpower seems fine but I don't see why this gets Close Combat at all. Most Pokemon like this don't get it. (Mostly quicker ones, ones liek these usually rely on their power, instead of fighting skills). Also Crush Grip is a signature move. This should NOT be able to learn it under any circumstance. Finally, for the misc stuff, baby types have the undiscovered egg group, the catch rate of the final ones are way too high. Finally, why are nearly all the egg moves fighting type moves? I know you want to give it tons of STAB moves, but sometimes fitting moves of another type are good too. Decent mon, but it seems like Ace and Galom have gone easy on you since some stuff were kinda off. No need to worry though, I'm sure it's gonna be a great mon! The design could turn out great when worked on well.
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Post by Ace on Jun 6, 2015 21:42:40 GMT 1
I had no idea that Crush Grip was a legendary Pokemons signature move...didn't even know Regigigas had a signature move. Sorry about missing that out along with the other stuff. I'll scan the Pokemon thoroughly before approving from now on.
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Post by Devoxys on Jun 7, 2015 2:33:56 GMT 1
Update-Removed No Guard. Sheer Force and Intimidate were set in stone from when I first thought of this idea, but No Guard was mostly filler. -Edited Moves -Added Move Tutor Moves -Added Egg Moves -Changed the Level-up moves. After Galom suggested it, I thought Wood Hammer was a great idea. But after going back and checking the flavor text for Wood Hammer, it was more like slamming its body against the opponent. Crush Grip was added as a random filler move, had no idea it was Regigigas' signature move. I just knew it existed. Explanations/Replies-Club Bash was made because of the lack of moves that involve a weapon (the club in particular). I just gave it secondary effects because I wanted a viable Sheer Force set on a fighting-type, a type which lacks viable moves with a seconday effect. -I honestly thought Crush Grip, Snarl, and Wood Hammer were good idea, turns out they weren't -In an egg group full of Psychic and Fighting types, the moves you get are pretty limited. Tags:Snaquaza
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Post by Galom on Jun 7, 2015 3:23:44 GMT 1
I already approved. You only need Snaq.
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Post by Snaquaza on Jun 7, 2015 8:25:55 GMT 1
Update-Removed No Guard. Sheer Force and Intimidate were set in stone from when I first thought of this idea, but No Guard was mostly filler. -Edited Moves -Added Move Tutor Moves -Added Egg Moves -Changed the Level-up moves. After Galom suggested it, I thought Wood Hammer was a great idea. But after going back and checking the flavor text for Wood Hammer, it was more like slamming its body against the opponent. Crush Grip was added as a random filler move, had no idea it was Regigigas' signature move. I just knew it existed. Explanations/Replies-Club Bash was made because of the lack of moves that involve a weapon (the club in particular). I just gave it secondary effects because I wanted a viable Sheer Force set on a fighting-type, a type which lacks viable moves with a seconday effect. -I honestly thought Crush Grip, Snarl, and Wood Hammer were good idea, turns out they weren't -In an egg group full of Psychic and Fighting types, the moves you get are pretty limited. Tags:Snaquaza @ace Galom It should be fine now, however I can't approve it until all parts of it are approved (aka Club Bash), so I'll wait for that and look over it again.
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Post by Devoxys on Jun 7, 2015 12:42:38 GMT 1
I already approved. You only need Snaq. I assumed that you and Ace would have to look over it again because I made multiple changes.
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Post by Devoxys on Jun 8, 2015 1:55:07 GMT 1
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Post by Devoxys on Jun 12, 2015 1:39:50 GMT 1
Tagging Snaquaza again. I'm going to be on vacation for a week starting Wednesday the 17th, so I want this to be approved by then.
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Post by Snaquaza on Jun 12, 2015 22:19:23 GMT 1
I want your opinion for Anger Point as a secondary ability. After that I'll approve, but it seems fitting.
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Post by Devoxys on Jun 13, 2015 1:55:57 GMT 1
hmm Anger Point... sure wynaut. Its a really forgotted ability, and it fits this. Snaquaza
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Post by jaywad on Jun 13, 2015 8:38:04 GMT 1
I don't mean to be a grammar nazi on this but...forgotten* XD Sorry. Anyway Anger point fits very well with this considering its design is pretty mad.
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Post by Snaquaza on Jun 13, 2015 12:30:06 GMT 1
Accepted 3/3
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