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Post by jaywad on May 10, 2015 17:01:32 GMT 1
Name: High Crash Type: Fighting Category: Physical PP: 20 (base) 32 (max) Power: - Accuracy: 100% Priority: 0 Target: Adjacent Foe Makes Contact: Yes Description: This move's power varies on how tall the Pokemon is Secondary Effect: Hurts 20 if lower than 2'00", 40 between 2'00" and 4'00", 60 between 4'00" and 6'00", 80 between 6'00" and 8'00", 100 bewteen 8'00" and 12'00", and 120 if above 12'00" Affected by Protect: Yes Affected by Magic Coat: No Affected by Snatch: No Affected by King's Rock: Yes Affected by BrightPowder: Yes This move will be common to many Pokemon. Pokemon who learn this: Wigglytuff, Mankey, Primeape, Poliwrath, Machoke, Machamp, Golem, Marowak, Snorlax, Dragonite, Mewtwo, Mew, Feraligatr, Azumarill, Aipom, Granbull, Heracross, Ursaring, Smeargle, Tyrogue, Hitmonchan, Hitmontop, Hitmonlee, Tyranitar, Sceptyle, Cumbusken, Blaziken, Swampert, Nuzleaf, Shiftry, Breloom, Vigoroth, Slaking, makuhita, Hariyama, Aggron, Armaldo, Shellgon, Salamence, Metagross, Registeel, Regirock, Regice, Groudon, Torterra, Monferno, Infernape, Ambipom, buneary, Lopunny, Riolu, Lucario, Regigigas, Pignite, Emboar, Gurdurr, Conkeldurr, Throh, Archeops, Beartic, Mienfoo, Mienshao, Terrakion, Virizion, Cobalion, Keldeo, Chesnaught, Pancham, Pangoro, Malamar, Hawlucha, Goodra. So what'd you guys think? Hope u enjoyed it
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Post by herndonchad on May 10, 2015 17:06:51 GMT 1
My largest issue with this is the complexity it adds. With over 700 pokemon, one could only guess heights. While this argument could be made for the already present grass knot and heavy slam, those moves have been around longer and people have a general feel for weight while height has been ignored. This is more a personal pet peeve of mine on a competitive standpoint, and should not be taken to seriously until you get a wider range of feedback.
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Post by jaywad on May 10, 2015 17:19:43 GMT 1
Well, this is much like a counterpart for Grass knot but with Height, since height has been ignored like you said. Plus height would be easy to distinguish due to height being visible on a Pokemon rather than weight being harder to see. Just look at a Pokemon from top to bottom and guess away. Also, there isn't a wide range in height, so that makes it easier to tell. But you have a point there. I'm just gonna wait for more feedback
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Post by Flerovium on May 10, 2015 22:27:13 GMT 1
It would've been the same with Low Kick in Generation 1 with regards to fans not knowing the heights. I really like this move, and it appears to be balanced perfectly in my opinion, with nothing I can really see being improved on.
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Post by jaywad on May 11, 2015 3:44:31 GMT 1
Thanks valiancy. That may be sort of tough since there may not be improvement.
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Post by Devoxys on May 11, 2015 13:01:17 GMT 1
I think it's different enough, Gen 1 Low Kick had a flinch chance.
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Post by jaywad on May 11, 2015 14:26:07 GMT 1
Galom what do you think of this move?
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on May 11, 2015 14:51:45 GMT 1
inb4 he loves it.
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Post by Galom on May 11, 2015 15:21:58 GMT 1
This is way, way too similar to Low Kick. The two are so similar that there's really no point in this existing. The fact that it is also Fighting-type only adds to the similarity. I would be against another weight- or height-dependent move in general. Much like we already have U-turn and Volt Switch, we have a similar duality in Low Kick and Grass Knot. I feel like it's how Nintendo intended it to be, and there's no reason for there to be another move added to it. I'm not going to reject yet, in case you have some way to defend it, but I am not inclined to accept it whatsoever. Tagging @snackismybae and Snaquaza for their opinions.
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Post by Snaquaza on May 11, 2015 15:24:38 GMT 1
I don't mind the idea of the move, but I think the execution is too "easy". Think of something creative you can do with height! "Sky Dive" could imply how higher how faster, or something that it can attack from above. Right now this just feels like a "copied" move like Galom said.
That said, I would like you to improve upon it.
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Post by jaywad on May 11, 2015 15:26:46 GMT 1
Got it. I'm gonna think about what to change and tag you when I come up with something new
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Post by jaywad on May 14, 2015 11:32:27 GMT 1
Ok how about this: What if I made the damage for this move [75 with the normal typing] add a status effect depending on the Pokemon's color For example: If the opposing Pokemon is Blue, there'll be a 10% chance to make it fall asleep. If the Pokemon is Green, then 1/3 of the damage dealt would heal the user! How about it Galom @snackismybae Snaquaza ? Is it a good idea?
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Post by Snaquaza on May 14, 2015 11:33:42 GMT 1
That's a really different move though.
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Post by jaywad on May 14, 2015 11:39:50 GMT 1
Soo, then should I lock this one and post the idea on another thread?
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Post by Snaquaza on May 14, 2015 11:59:16 GMT 1
Yes
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Post by jaywad on May 14, 2015 12:15:39 GMT 1
Ok then. Do u think u can lock this up?
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Post by Galom on May 14, 2015 18:27:24 GMT 1
Locked at request of OP.
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