Aeril8
Charmeleon
AKA MeButYou82
Posts: 76
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Post by Aeril8 on Jun 14, 2015 11:36:12 GMT 1
Gooz Berry: Halves damage taken from a supereffective attack. Badly poisons the user. Single use.
Fling Base Power: 10 | Fling Effect: Activates the Berry's effect on the target. | Natural Gift Type: Normal | Natural Gift Base Power: 80
What do you think? I was wondering if it should be changed to "Badly poisons the user." instead.
EDIT: For now, it has been changed to bad poison. EDIT2: When a Steel or Poison type attempts to consume the berry, it fails.
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Post by Snaquaza on Jun 14, 2015 11:40:36 GMT 1
To be honest, just making it a "poisonous berry" which inflicts poison when eaten seems better, even if it's outclassed by Toxic Orb, many berries are terrible.
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Aeril8
Charmeleon
AKA MeButYou82
Posts: 76
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Post by Aeril8 on Jun 14, 2015 11:42:47 GMT 1
To be honest, just making it a "poisonous berry" which inflicts poison when eaten seems better, even if it's outclassed by Toxic Orb, many berries are terrible. ...but then what's the point? I wanted it to be a viable berry which can be used instead of the berries which halve damage from specific types.
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Post by runaway3 on Jun 14, 2015 12:03:26 GMT 1
I like the idea of halving the super effective damage. But how does this work on poison/steel types? Normal poison seems better for me.
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Aeril8
Charmeleon
AKA MeButYou82
Posts: 76
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Post by Aeril8 on Jun 14, 2015 12:12:33 GMT 1
I like the idea of halving the super effective damage. But how does this work on poison/steel types? Normal poison seems better for me. I was also thinking about Poison and Steel types. I'm not sure whether it should poison them or not.
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Post by runaway3 on Jun 14, 2015 14:17:51 GMT 1
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Twix
Charmeleon
Professional Stamp Collector
Posts: 197
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Post by Twix on Jun 14, 2015 23:30:11 GMT 1
I feel that halving every super effective hit is too good for getting poisoned. I'd agree with Snaquaza about making it a berry that inflicts poison when eaten/flung.
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Mirror Bubble
Charmeleon
Your bad egg has hatched into Hawkie!
Posts: 57
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Post by Mirror Bubble on Jun 16, 2015 9:14:06 GMT 1
I feel that halving every super effective hit is too good for getting poisoned. I'd agree with Snaquaza about making it a berry that inflicts poison when eaten/flung. It'd only be 1 super-effective hit since berries are one-uae. (Gdi harvest) And if you're gonna go harvesting then gl surviving poison. For this reason, imo change it to badly poisoned as suggested, to prevent harvest spam.
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Aeril8
Charmeleon
AKA MeButYou82
Posts: 76
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Post by Aeril8 on Jun 16, 2015 16:53:46 GMT 1
I feel that halving every super effective hit is too good for getting poisoned. I'd agree with Snaquaza about making it a berry that inflicts poison when eaten/flung. It'd only be 1 super-effective hit since berries are one-uae. (Gdi harvest) And if you're gonna go harvesting then gl surviving poison. For this reason, imo change it to badly poisoned as suggested, to prevent harvest spam. Thanks for feedback
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Post by kizzo212 on Jun 18, 2015 14:34:05 GMT 1
I do like the concept of this, as it creates some interesting tactics. It doesn't completely outclass toxic orb, as you have to get hit with a SE attack for it to activate, much like Weakness Policy. It also doesn't completely outclass the other SE-reducing berries due to the poison. The only issue comes with the Pokemon that are immune to poison. Even though it is possible to poison poison/steel types, I'm not sure if this berry should also be part of the exceptions. A possible solution would be to make it so that when the opponent uses a SE attack, the Pokemon consumes the berry, gets poisoned, and then takes half damage from the SE attack. If the Pokemon cannot get poisoned, i.e. poison type, steel type or has immunity, then the berry fails and does not provide the resistance to the SE attack. This can kinda make sense if you think of the berry containing some toxic adrenaline or something, where it gives the pokemon extra strength to tank the SE hit, but has poisonous side effects and what not. Poison types, Steel types and Pokemon with immunity would be immune to the effects of the berry completely, and wouldn't receive the "adrenaline" effect. This only leaves magic guard Pokemon as something with no real drawback from holding the berry, but there's no real reason to make an exception for this, as it does still poison the Pokemon, it's just that the poison causes no damage. Looking at different magic guard pokemon, I don't think the combination would be super OP, but it lets Clefable and Reniclus set up pretty safely, as they can only take neutral damage, and any SE move would poison it, effectively protecting it from other more "harmful" status such as sleep and paralysis. Focus Sash or LO would probably always be preferred on Alakazam, but this item would let it survive moves like sucker punch, shadow sneak and pursuit a lot better. Finally, sigilyph would also benefit from being able to have an easier time setting up cosmic powers, but it loses the ability to repeatedly psycho shift its status, unlike flame orb or toxic orb, with the former being more useful for stopping physical attackers anyway. So yeah, all in all it seems cool, just need to decide what happens with the poison types, steel types and immunity mons.
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Aeril8
Charmeleon
AKA MeButYou82
Posts: 76
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Post by Aeril8 on Jun 18, 2015 16:55:39 GMT 1
I do like the concept of this, as it creates some interesting tactics. It doesn't completely outclass toxic orb, as you have to get hit with a SE attack for it to activate, much like Weakness Policy. It also doesn't completely outclass the other SE-reducing berries due to the poison. The only issue comes with the Pokemon that are immune to poison. Even though it is possible to poison poison/steel types, I'm not sure if this berry should also be part of the exceptions. A possible solution would be to make it so that when the opponent uses a SE attack, the Pokemon consumes the berry, gets poisoned, and then takes half damage from the SE attack. If the Pokemon cannot get poisoned, i.e. poison type, steel type or has immunity, then the berry fails and does not provide the resistance to the SE attack. This can kinda make sense if you think of the berry containing some toxic adrenaline or something, where it gives the pokemon extra strength to tank the SE hit, but has poisonous side effects and what not. Poison types, Steel types and Pokemon with immunity would be immune to the effects of the berry completely, and wouldn't receive the "adrenaline" effect. This only leaves magic guard Pokemon as something with no real drawback from holding the berry, but there's no real reason to make an exception for this, as it does still poison the Pokemon, it's just that the poison causes no damage. Looking at different magic guard pokemon, I don't think the combination would be super OP, but it lets Clefable and Reniclus set up pretty safely, as they can only take neutral damage, and any SE move would poison it, effectively protecting it from other more "harmful" status such as sleep and paralysis. Focus Sash or LO would probably always be preferred on Alakazam, but this item would let it survive moves like sucker punch, shadow sneak and pursuit a lot better. Finally, sigilyph would also benefit from being able to have an easier time setting up cosmic powers, but it loses the ability to repeatedly psycho shift its status, unlike flame orb or toxic orb, with the former being more useful for stopping physical attackers anyway. So yeah, all in all it seems cool, just need to decide what happens with the poison types, steel types and immunity mons. Hey! Thanks for the response. Regarding poison/steel types, I think you're over-complicating it. I'd rather simply have it so that is poisons any Pokemon, no matter what their type is. I don't really see any issue with this. However, I feel that Pokemon with Immunity should not be poisoned I don't see Magic Guard being too much of an issue, even though it definitely makes the item more viable for Clefable and Reuniclus as you pointed out.
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Post by kizzo212 on Jun 18, 2015 17:00:04 GMT 1
Yeah, the Magic Guard stuff was more me just exploring the competitive possibilities of the item. Still not too sure about it affecting poison and steel types, as there is no way to actually "poison" a steel or poison type, with all current exceptions involving poisoning it whilst it isn't a poison or steel type, just that when it turns back into a poison or steel type, or gains those typings the poison isn't removed. Another option would be to change it from poison to confusion but that's not as interesting.
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Aeril8
Charmeleon
AKA MeButYou82
Posts: 76
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Post by Aeril8 on Jun 18, 2015 17:28:21 GMT 1
Yeah, the Magic Guard stuff was more me just exploring the competitive possibilities of the item. Still not too sure about it affecting poison and steel types, as there is no way to actually "poison" a steel or poison type, with all current exceptions involving poisoning it whilst it isn't a poison or steel type, just that when it turns back into a poison or steel type, or gains those typings the poison isn't removed. Another option would be to change it from poison to confusion but that's not as interesting. Although it currently isn't possible to poison a steel/poison type, I still think that this should be an exception. I want steel and poison types to take the damage too, not just the other types. I don't really want to use confusion because I really don't like it mainly because of the RNG aspect to it.
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Post by Snaquaza on Jun 18, 2015 18:25:05 GMT 1
I do like the concept of this, as it creates some interesting tactics. It doesn't completely outclass toxic orb, as you have to get hit with a SE attack for it to activate, much like Weakness Policy. It also doesn't completely outclass the other SE-reducing berries due to the poison. The only issue comes with the Pokemon that are immune to poison. Even though it is possible to poison poison/steel types, I'm not sure if this berry should also be part of the exceptions. A possible solution would be to make it so that when the opponent uses a SE attack, the Pokemon consumes the berry, gets poisoned, and then takes half damage from the SE attack. If the Pokemon cannot get poisoned, i.e. poison type, steel type or has immunity, then the berry fails and does not provide the resistance to the SE attack. This can kinda make sense if you think of the berry containing some toxic adrenaline or something, where it gives the pokemon extra strength to tank the SE hit, but has poisonous side effects and what not. Poison types, Steel types and Pokemon with immunity would be immune to the effects of the berry completely, and wouldn't receive the "adrenaline" effect. This only leaves magic guard Pokemon as something with no real drawback from holding the berry, but there's no real reason to make an exception for this, as it does still poison the Pokemon, it's just that the poison causes no damage. Looking at different magic guard pokemon, I don't think the combination would be super OP, but it lets Clefable and Reniclus set up pretty safely, as they can only take neutral damage, and any SE move would poison it, effectively protecting it from other more "harmful" status such as sleep and paralysis. Focus Sash or LO would probably always be preferred on Alakazam, but this item would let it survive moves like sucker punch, shadow sneak and pursuit a lot better. Finally, sigilyph would also benefit from being able to have an easier time setting up cosmic powers, but it loses the ability to repeatedly psycho shift its status, unlike flame orb or toxic orb, with the former being more useful for stopping physical attackers anyway. So yeah, all in all it seems cool, just need to decide what happens with the poison types, steel types and immunity mons. Hey! Thanks for the response. Regarding poison/steel types, I think you're over-complicating it. I'd rather simply have it so that is poisons any Pokemon, no matter what their type is. I don't really see any issue with this. However, I feel that Pokemon with Immunity should not be poisoned I don't see Magic Guard being too much of an issue, even though it definitely makes the item more viable for Clefable and Reuniclus as you pointed out. Poison and Steel types can't be poisoned and won't be poisoned.
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Mirror Bubble
Charmeleon
Your bad egg has hatched into Hawkie!
Posts: 57
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Post by Mirror Bubble on Jun 19, 2015 8:54:06 GMT 1
Hey! Thanks for the response. Regarding poison/steel types, I think you're over-complicating it. I'd rather simply have it so that is poisons any Pokemon, no matter what their type is. I don't really see any issue with this. However, I feel that Pokemon with Immunity should not be poisoned I don't see Magic Guard being too much of an issue, even though it definitely makes the item more viable for Clefable and Reuniclus as you pointed out. Poison and Steel types can't be poisoned and won't be poisoned. You can get poison onto a poison and/or steel mon, just not while it's poison/steel type. I think kizzo's suggestion makes the most sense, for it to try and poison before resisting the SE attack, meaning this item doesn't work for pokemon that can't be poisoned.
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Aeril8
Charmeleon
AKA MeButYou82
Posts: 76
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Post by Aeril8 on Jun 19, 2015 16:58:26 GMT 1
Hey! Thanks for the response. Regarding poison/steel types, I think you're over-complicating it. I'd rather simply have it so that is poisons any Pokemon, no matter what their type is. I don't really see any issue with this. However, I feel that Pokemon with Immunity should not be poisoned I don't see Magic Guard being too much of an issue, even though it definitely makes the item more viable for Clefable and Reuniclus as you pointed out. Poison and Steel types can't be poisoned and won't be poisoned. In that case I'll go ahead and say that the berry fails if the Pokemon is unable to be poisoned.
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