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Post by Devoxys on Apr 23, 2015 21:22:57 GMT 1
This is for my Fakemon, Bridgeling, Clubogre and Trampage.
Club Bash BP: 95 Type: Fighting Physical Contact Secondary Effects: Higher Crit chance, 10% chance to cause Paralysis. Priority:0 Target: 1 adjacent Pokemon Accuracy: 85% PP: 24 (Max) 15 (Base)
Signature Move: Bridgeling, Clubogre and Trampage Affected By King's Rock Affected By Brightpowder Affected By Protect
[Approved]
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Post by blackburn009 on Apr 23, 2015 22:02:54 GMT 1
sheer force only applies once
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Post by Devoxys on Apr 24, 2015 12:45:28 GMT 1
Thanks, boosting the BP.
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Post by Devoxys on May 22, 2015 21:48:38 GMT 1
I want to get this approved along with my Fakemon. Snaquaza and Galom, can you look at this?
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Post by Ace on May 23, 2015 2:01:24 GMT 1
So it's a 40% chance that this move will always have a secondary effect? I guess the def drop isn't too bad, though.
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Post by Devoxys on May 23, 2015 2:22:44 GMT 1
Don't worry, this is a signature move, so no Serene Grace. I could do 20% Def Drop, 10% Confuse, 5% Par, or give this a total 1/8 loss if it misses. The effects are based off of what happens if you get hit by a club: Def Drop is because it breaks you bones, Confusion because you get dazed, and Paralyzed because you get paralyzed.
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Post by jaywad on May 23, 2015 5:57:24 GMT 1
I'd say paralyzed because you feel numb and unable to move after a hit. Anyways It isn't a 40% chance to do something @ace . E.g. Tri attack has a 20% chance to do some statuses right? So it means it has a 20% chance to do one of these stats. The same applies for this move. It isn't really as OP as tri attack, so no need in lowering it. Hey Devoxys , I realized you never stated that it was affected by brightpoweder. Think that's missing
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Post by Snaquaza on May 23, 2015 9:18:52 GMT 1
I feel like it shouldn't have three secondary effects. The absolute maximum is two right now, besides Tri Attack which is literally TRI attack. Additionally, it's always crit chance plus either a status or high crit, and they're either small chances or moves with a large drawback.
This reminds be to Bone Rush, actually. You could make it a Fighting copy.
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Post by Devoxys on May 23, 2015 13:38:36 GMT 1
Snaquaza, yeah, fighting type Bone Rush is would be cool. Or a status + higher crit chance (btw what move is that). The 3 effects was made early on when this had a low BP and I though Sheer Force would stack.
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Post by Ace on May 23, 2015 15:45:57 GMT 1
I'd like for this move to only have a 10% rate of either paralyzing or confusing the foe. I imagine people would still use it a lot since you can cause parafusion without having to use two move slots. Just my opinion on it.
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Post by Galom on May 23, 2015 16:43:58 GMT 1
I'd like to see a slight name change. "Club Swing" is very bland. Maybe "Club Bash" or something?
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Post by Devoxys on May 23, 2015 21:33:58 GMT 1
EDITS HAVE BEEN MADE: -Changed effect -Changed Name
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Post by jaywad on Jun 2, 2015 12:09:59 GMT 1
I think you should make this have 85 accuracy regarding the crit + para effects
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Post by silverwhiteblue on Jun 2, 2015 20:33:02 GMT 1
yeah i agree with jaywad that the many effects should be accompanied by some sort of cost, where he suggested accuracy. maybe u can take approve 10-15 BP out instead of that 5% accuracy as well
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Post by Devoxys on Jun 2, 2015 21:02:42 GMT 1
silverwhiteblue, the BP is specially calculated for Sheer Force, so I'm not changing it.
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Post by jaywad on Jun 3, 2015 1:47:22 GMT 1
I think I forgot to say why I suggested you to move it to 85%. It would then be able to match other pokemon's signature moves [like gear grind, bone club, etc.] and for the reason above
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Post by Devoxys on Jun 5, 2015 12:52:35 GMT 1
As my Fakemon are getting approved, I'd like to remind everyone that this exists too. Tags: Ace Galom Snaquaza
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Post by Galom on Jun 6, 2015 5:50:21 GMT 1
Aite. Seems alright to me. Nothing I can argue too much with, and isn't too similar to any other current Fighting-type moves. Approved 1/2.
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Post by Devoxys on Jun 7, 2015 13:43:37 GMT 1
Thanks! Tagging Snaquaza and Ace, Snaquaza says I need this approved before my Fakemon gets its final stamp.
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Post by Ace on Jun 7, 2015 19:59:01 GMT 1
Unique fighting type move, there isn't much more to it. Approved 2/2.
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Post by Devoxys on Jun 8, 2015 1:14:59 GMT 1
Thanks! I can get my Fakemon approved and make more general moves now!
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Ruby
Charmeleon
reKt
Posts: 136
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Post by Ruby on Jun 12, 2015 18:56:55 GMT 1
Placeholder for code
EDIT: Hugo
"clubbash": { num: -201, accuracy: 85, basePower: 95, category: "Physical", desc: "Higher Crit chance, 10% chance to cause Paralysis.", shortDesc: "Higher Crit chance, 10% chance to cause Paralysis.", id: "clubbash", name: "Club Bash", pp: 15, priority: 0, flags: {contact: 1, protect: 1, mirror: 1}, critRatio: 2, secondary: { chance: 10, status: 'par' }, target: "normal", type: "Fighting" },
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Ruby
Charmeleon
reKt
Posts: 136
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Post by Ruby on Jun 16, 2015 19:31:29 GMT 1
Devoxys, done, also, is this move like shot from a distance or does it make contact, I went with the latter though, tell me if this is wrong and I'll fix it. Double posted to tag you
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Post by Devoxys on Jun 16, 2015 20:19:17 GMT 1
Ruby, this does make contact, so don't worry.
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Post by Rhythms on Jun 23, 2015 1:22:12 GMT 1
Ruby add this to the code please Regular descriptionHas a higher Crit chance for a critical hit, and a 10% chance to cause Paralysisparalyze the target. Short descriptionHigher Crit chance, 10% chance to cause Paralysis critical hit ratio, 10% chance to paralyze the target. GP 1/1 for both
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