Twix
Charmeleon
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Posts: 197
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Post by Twix on Apr 26, 2015 0:37:26 GMT 1
Jack-In-A Box: Holder's use of Trick Room, Wonder Room, and Magic Room last 8 turns instead of 5.
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Post by Snaquaza on Apr 26, 2015 0:38:56 GMT 1
Sounds good as well, though I'd advice changing the name. This sounds like a plate of Arceus.
Maybe "Magic Box"?
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Post by Floette on Apr 26, 2015 0:54:02 GMT 1
Also it should be 8 turns instead of 7, as Dry Rock, etc. last 8 turns
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Post by Crystalites on Apr 26, 2015 9:01:07 GMT 1
This is a pretty good item and will make trick room teams more common and have longer survivability.
Not sure what a good name for it would be.
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Twix
Charmeleon
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Posts: 197
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Post by Twix on Apr 26, 2015 22:40:08 GMT 1
Also it should be 8 turns instead of 7, as Dry Rock, etc. last 8 turns I feel that making the duration of Trick Room 8 turns will be too overpowering in the long run. Although it goes against all other Field Change Items, it would be more balanced in the long run. I'll be willing to change it if you feel strongly about it being 8.
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Post by Devoxys on Apr 26, 2015 22:43:03 GMT 1
Yeah, it should be 8, one more turn won't make too much of a difference.
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Post by Floette on Apr 26, 2015 22:46:09 GMT 1
Also it should be 8 turns instead of 7, as Dry Rock, etc. last 8 turns I feel that making the duration of Trick Room 8 turns will be too overpowering in the long run. Although it goes against all other Field Change Items, it would be more balanced in the long run. I'll be willing to change it if you feel strongly about it being 8. I once made an OM in which I was told to extend Trick Room to 8 for mere consistency, hahah
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Leafeon
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Post by Leafeon on Apr 27, 2015 3:29:53 GMT 1
Doubles is now borked. Nah In all seriousness this would be insanely broken for doubles and would make every doubles battle much more likely to be a TR team. Still a solid item tho. I strongly recommend keeping it at seven turns. Although it is inconsistent it gives trick room teams more time to set up and do stuff.
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Post by Crystalites on Apr 27, 2015 17:47:13 GMT 1
I think it should be banned in doubles but 8 turns. It fits along with the theme of the weather increase by items and also means it won't be broken
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Leafeon
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Post by Leafeon on Apr 27, 2015 18:33:00 GMT 1
Im fine with Crystalites post. But this should be an item that is obtained after the main story unfolds. It would be very easy to blow through the game with this item.
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Twix
Charmeleon
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Post by Twix on Apr 28, 2015 1:34:13 GMT 1
Im fine with Crystalites post. But this should be an item that is obtained after the main story unfolds. It would be very easy to blow through the game with this item. Perhaps it could be a held item of a new legendary or something? Or maybe an item that is revealed after the Elite Four.
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Leafeon
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Post by Leafeon on Apr 28, 2015 2:44:50 GMT 1
How would the held item of a legendary work? Normal Legends dont really set up Trick room or any weather at all (Kyogre and Groudon Dont count) at least in their starting moves when you catch them. I just dont see how making the legend hold this item work. And as I said earilier yeah this should be an item found after you have finished the story.
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Post by Alphajores on Apr 28, 2015 10:01:09 GMT 1
Maybe the champion will be the first to use it
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Post by Galom on Apr 28, 2015 16:40:34 GMT 1
You could just add this on to Light Clay? I don't really think this needs its own item.
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Leafeon
Charmeleon
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Post by Leafeon on Apr 28, 2015 17:33:09 GMT 1
Nah man. I feel like this should be a different Item on its own. Light Clay is pretty good on its own and This has a different purpose than light clay. I also dont know about how we would about adding purposes to all ready existing items. By the way adding it to light clay would be broken as hell. Setting up Reflect Setting up Light Screen Setting up Trick Room Then you can set up and kill everything on the field with a slow sweeper.
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Post by herndonchad on May 4, 2015 3:58:40 GMT 1
If rain and sun require their own items, wynaut this? In all seriousness i think this is a great idea and might bring trick rooms teams back into relivance in higher teirs. I propose something along the lines of "pandoras box" or maybe quicksand(rocks for weather since its hard to alter, clay for barriers since you need something moldable, quicksand to emphisize the slowness and keep with the theme although it wouldnt fit for magic room)
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Twix
Charmeleon
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Posts: 197
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Post by Twix on Jun 14, 2015 1:46:24 GMT 1
You could just add this on to Light Clay? I don't really think this needs its own item. If Light Clay could lengthen Rooms and Screens it would be incredibly unbalanced and could more easily be made into its own item. Even not looking at it from a competitive aspect, if weathers have their own item, it doesn't seem consistent to just make Rooms grouped with Screens as they preform different roles.
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Post by kizzo212 on Jun 18, 2015 22:39:50 GMT 1
For me, an extra three turns does seem the right sort of number. Trick room does seem to have already lost its niche in doubles, especially towards the higher ends of play from what I've seen, so I'm not sure that changing it to 8 turns would suddenly make it super viable again and amazingly OP, as taunt and other options such as counter trick rooms still stop it, and it takes up the item slot, which could be used for sitrus etc. I'm also not too sure how this would cause you to blow through main game any more than set up moves like dragon dance, as it takes a turn to set up, and even then it's not as if it makes you invincible. It is also pretty hard to get really slow pokemon maingame, and a lot of AI battles don't last much past 5 turns anyway. I've never seen anyone actually bother with Trick Room ingame as well, so if anything it should actually just be a "battle tower" item or something due to its lack of use in maingame.
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Mirror Bubble
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Post by Mirror Bubble on Jun 19, 2015 10:30:02 GMT 1
"It would be easy to blow through the game with this item" Are you implying that you don't already blow through the game easily without it? Lol.
I think a lot of pokemon would choose other items over this if it only gave a 2-turn extension. 3 turns is enough of an impact to viablize it's use, while keeping tradition and not adding too many turns.
Oh, and to Galom's suggestion I can only say: we should also add heat, damp, smooth, and icy rocks into the light clay, 1 item > 5 items y/y <sarcasm for those who can't tell
This item honestly looks great. Jack-in-the-Box sounds pretty good, though I didn't get the relationship at first.
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Saburo
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Post by Saburo on Jun 19, 2015 19:37:42 GMT 1
Yeah, i can only really see this as a gym leader or elite 4 using this item. I don't think many players would use it even if they got it. But I would just like to make a note on the item's name. It's a good name, but it's a bit confusing. It sounds like a key item actually. I was thinking maybe dimension gem/stone.
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Post by Hounds on Jun 20, 2015 16:22:46 GMT 1
I agree with Snaquaza, Crystalites, and kizzo212's posts. I feel like magic box would be a much better fit for the name of the item, otherwise it just sounds like an arceus plate. The turns for which this would last should definitely mirror that of weather. Those who hold heat, damp, icy, and smooth rocks all have their weather lengthened to 8 turns, so it just makes sense to up that time. Other than that, I really like the idea. Nice job thinking outside the box.
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Twix
Charmeleon
Professional Stamp Collector
Posts: 197
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Post by Twix on Jun 20, 2015 23:28:09 GMT 1
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Post by Galom on Jun 21, 2015 4:49:20 GMT 1
After thinking about this for a long time, I feel like Game Freak has excluded a Trick Room item for the reason of doubles. Trick Room already sees a lot of play there, and to add an item would probably break it. I know we don't generally think competitively, but Game Freak does balance the game for Doubles, and I feel that this would throw off the balance of that format, and it would not seem like something that they would add.
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Post by silverwhiteblue on Jun 21, 2015 8:43:48 GMT 1
In my opinion this is very very overpowered. Trick room is devastating to deal with, and its only incovinient was it's relativly short duration. Making that up with an item would be completly destructive. tailwind/trick room and such shouldnt get prolonging items
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Post by kizzo212 on Jun 21, 2015 12:41:44 GMT 1
If trick room is so devastating, then how comes I barely see this move being used at all, even in doubles anymore where it is effectively twice as effective. This could really sit in the same boat as rain dance + swift swim or something, and that really isnt that OP with 8 turns.
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