|
Post by jaywad on May 11, 2015 14:47:46 GMT 1
FrostbiteWhenthe opponent uses a physical move on the Pokemon with this ability, the opponent has a 10% chance to become frozen.
I thought of this ability when I went through old ones. They had static, effect spore, poison point, flame body, and cute charm, so I though that I'd make a frozen one.
This wouldn't be for alot of Pokemon taking the grave dangers of this ability, and it would also be given only to ice type Pokemon.
So? What do u think? Hope u like it
Mons who learn it: Possible fakemon [only]
|
|
|
Post by Snaquaza on May 11, 2015 15:06:43 GMT 1
I think this is fine. Not necessary per se, but not too similar to anything either.
|
|
|
Post by jaywad on May 11, 2015 15:13:13 GMT 1
thx alot Snaquaza it's just something I though of and wondered how Gamefreak never got to it
|
|
|
Post by Galom on May 11, 2015 15:27:47 GMT 1
Frostbite should be one word. Otherwise I like it. Approved 1/2.Good job, jaywad. I especially like the name.
|
|
|
Post by herndonchad on May 11, 2015 16:36:49 GMT 1
Isn't this just ice fang turned into an ability?
|
|
|
Post by jaywad on May 11, 2015 16:38:23 GMT 1
No, not really. Ice fang also has a chance to make the pokemon flinch. This is similar to the mechanics of static and flame body, but as 10% since it's frozen. Any thoughts Snaquaza ??
|
|
|
Post by Snaquaza on May 11, 2015 18:57:30 GMT 1
Approved 2/2
Please put it into the OP.
|
|
|
Post by jaywad on May 11, 2015 19:02:59 GMT 1
Thanks alot for accepting this Since this is accepted, do u think this should be a signature ability for my Ice/type Fakemon?
|
|
|
Post by Ace on May 24, 2015 2:59:33 GMT 1
Could you please include "[Approved]" in the topics title? The status on this ability confused me, until I read the thread.
|
|
|
Post by swizzee3621 on May 24, 2015 13:33:35 GMT 1
Interesting ability, I can actually see Game freak doing this. We already have effect spore which has a chance so cause any status effect except for freeze.
|
|
|
Post by jaywad on May 25, 2015 12:49:32 GMT 1
thx alot swizzee3621 for liking this Also we really should add [approved] in front of this Snaquaza
|
|
|
Post by Snaquaza on May 25, 2015 12:58:15 GMT 1
Edit -> Change Title
I think you can do it yourself.
|
|
|
Post by jaywad on May 25, 2015 13:03:58 GMT 1
XD Excuse me while I facepalm
|
|
|
Post by swizzee3621 on May 31, 2015 19:10:48 GMT 1
No problem Jaywad, it's just a very overdue ability that game freak hasn't bothered to code into the game. Does the ability also increase the chance of freeze of ice fang by 10%. I think it should be 20% boost because even though frostbite has nothing to do with biting it just sounds cool to make it do that IMO.
|
|
|
Post by jaywad on Jun 1, 2015 3:27:22 GMT 1
No problem Jaywad, it's just a very overdue ability that game freak hasn't bothered to code into the game. Does the ability also increase the chance of freeze of ice fang by 10%. I think it should be 20% boost because even though frostbite has nothing to do with biting it just sounds cool to make it do that IMO. Actually raising the chance to 20% would be too powerful and would outclass static, flame body, etc. The reason bcuz this makes the pokemon immobile, while the others make it less stronger [in a way]. Then there's effect spore, which is a 30% of sleep, but has a chance to be 3 statuses. Basically I don't think I should higher it. Hmm, that would be nice to power up ice fang , but I'll be giving this to few Ice types, and not all of them might have it. Sorry though
|
|
Ruby
Charmeleon
reKt
Posts: 136
|
Post by Ruby on Jun 22, 2015 12:50:31 GMT 1
"frostbite": { shortDesc: "When the opponent uses a physical move on the Pokemon with this ability, the opponent has a 10% chance to become frozen.", onAfterDamage: function (damage, target, source, move) { if (move && move.flags['contact']) { if (this.random(10) < 1) { source.trySetStatus('frz', target, move); } } }, id: "frostbite", name: "Frostbite", rating: 1.5, num: -201 },
|
|
|
Post by Rhythms on Jun 23, 2015 1:03:39 GMT 1
"frostbite": { shortDesc: "When the opponent uses a physical move on the Pokemon with this ability, the opponent has a 10% chance to become frozen.", onAfterDamage: function (damage, target, source, move) { if (move && move.flags['contact']) { if (this.random(10) < 1) { source.trySetStatus('frz', target, move); } } }, id: "frostbite", name: "Frostbite", rating: 1, num: -201 },
Okay so, this looks poorly done (no offense, just being truthful :x), so I'll just add on and fix what you missed or messed up, respectively: "frostbite": { desc: "Opposing Pokemon making contact with this Pokemon have a 10% chance to become frozen.", shortDesc: "Pokemon making contact with this Pokemon have a 10% chance to get frozen.", onAfterDamageOrder: 1, onAfterDamage: function (damage, target, source, move) { if (source && source !== target && move && move.flags['contact']) { if (this.random(10) < 1) { source.trySetStatus('frz', target, move); } } }, id: "frostbite", name: "Frostbite", rating: 2, num: -201 },
|
|
Ruby
Charmeleon
reKt
Posts: 136
|
Post by Ruby on Jun 23, 2015 11:39:32 GMT 1
I coded it correctly, do you even check yourself if you are correct? Although your code isn't wrong, my code isn't wrong too. I check my code before typing, yeah, the rating is wrong, I typo'd, it is supposed to be 1.5. Do your homework before you critique.
|
|
|
Post by jaywad on Jun 23, 2015 14:54:03 GMT 1
Settle, down bros, as long as its coded it's all right
|
|
|
Post by Rhythms on Jun 23, 2015 17:02:20 GMT 1
I coded it correctly, do you even check yourself if you are correct? Although your code isn't wrong, my code isn't wrong too. I check my code before typing, yeah, the rating is wrong, I typo'd, it is supposed to be 1.5. Do your homework before you critique. ok mom Also yours was in fact not correct, you missed several things. Do your homework too.
|
|
|
Post by jaywad on Jun 23, 2015 17:20:50 GMT 1
u both care about coding my ability! U maek me crei ;.;
|
|