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Post by jaywad on May 16, 2015 9:45:51 GMT 1
Crystal BallThis item makes all priority based moves drop down to 0.
The opponent's priority moves used on the holder would already have been predicted by a crystal ball, thus lowering its accuracy to o. The holder's slow priority moves with -priority will be used very early by predicting the next move, thus using the move much before and raising the priority to 0. [Basically what a crystal ball does]
This only affects + and - priority moves used on the user and by the user. For ex: Dragon tail will move like a normal move and and quick attack will move like a normal move
The drawback is that the user wouldn't be able to use its priority moves first and the opponent would be able to use moves like dragon tail first.
This affects moves boosted by gale wings and prankster
The effect is lost when the item is knocked off/coveted/thieved/flinged
Sorry for my terrible explaining. How do u like it?
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Post by jaywad on May 19, 2015 13:51:26 GMT 1
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Post by Galom on May 19, 2015 16:22:15 GMT 1
This item sounds kind of useless, honestly. It also sounds kinda uninteresting. Is there any way you can convince me otherwise?
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Post by Snaquaza on May 19, 2015 16:38:33 GMT 1
Okay, I don't know if this is a good idea, but I agree with Galom, since Anticipation is kinda bad already. Maybe it'd be a cool idea to have this item break after its first use, but the first turn the Pokemon is in, it gets revealed which move the opponent is going to use before you move.
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Post by jaywad on May 19, 2015 18:44:23 GMT 1
Well maybe that could work for it, but what if the opponent waits until you use your move predicting that you have this item?
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Post by Snaquaza on May 19, 2015 18:56:12 GMT 1
That's not really an option? With this item you'd just get a chance of selecting after he selected.
Though I'm not sure how good that would be, it's the best I could think of with this gimmick.
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Post by Galom on May 19, 2015 19:00:11 GMT 1
That would be a massive pain to program, I foresee. You'd have to pretty much rewire the game to make one player select after the other, since by default, players select at the same time.
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Post by jaywad on May 19, 2015 19:12:20 GMT 1
Hmm, maybe this could be an item that kind of acts like frisk: It forsees into the past to see what ability the opponent has and breaks after use. It'd be handy when versing other Pokemon
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Post by Snaquaza on May 19, 2015 19:18:09 GMT 1
That would be a massive pain to program, I foresee. You'd have to pretty much rewire the game to make one player select after the other, since by default, players select at the same time. Not necessarily. It could work as PS's trying to switch out when the opponent has Shadow Tag. Then you have to choose after the opponent.
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Post by Galom on May 19, 2015 19:19:49 GMT 1
If you think that we could code it, I'd be interested in trying that. Crystal Ball on a Sucker Punch user like Bisharp would be really deadly, since you would know whether to SD or Sucker Punch on your first turn out, effectively guaranteeing a won 50-50.
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Post by jaywad on May 20, 2015 18:58:55 GMT 1
Yeah, that's a good idea. Maybe it can give the holder priority for the Pokemon's first move [or whatever move it would want in this case] and then break after use. How about this?
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Post by jaywad on May 26, 2015 17:13:26 GMT 1
Bumping and tagging Snaquaza and Galom on my suggestion. How's that?
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Post by Ace on May 26, 2015 17:17:56 GMT 1
I don't get it, this lets you see the ability of the opponent as well? Going by what is in the OP, I don't see this getting that much use.
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Post by jaywad on May 26, 2015 17:24:12 GMT 1
the suggestion in the comments is what the item will probably be Ace [seeing that the others never really liked it alot] It gives the holder's first move priority +1.
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Post by jaywad on May 29, 2015 7:37:16 GMT 1
Ok, I edited it I think it may be too OP and will ruin some Pokemon's usage [like talon and sableye]. What do u think Ace , Snaquaza , and Galom ?
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on May 29, 2015 17:03:57 GMT 1
fake out has +3 priority...
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on May 29, 2015 17:05:29 GMT 1
Also, does it only work on priority that is +1 or higher? Because if it affects all priority, this is RIDICULOUSLY overpowered. Think about any pokemon that has ridiculous power but is too slow to be viable (Rampardos). If it affects all priority, now all of its moves basically have +1 priority and it can sweep entire teams.
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Post by jaywad on May 29, 2015 17:15:52 GMT 1
@cyberknight Moves with 0 Priority will NOT be changed and will remain the same. Moves with 1 priority will become 0, and moves with like +3 priority will be decreased to +2, making your fake out out speeed his fakeout [as an example. Also thx for telling me that fake out is +3]
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Post by jaywad on Jun 2, 2015 11:34:46 GMT 1
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Post by Ace on Jun 3, 2015 12:11:21 GMT 1
To be honest, I'm unsure on what this item even does. Does it predict the opponents attacks and lower priority as well? I think you should stick to one effect.
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Post by jaywad on Jun 3, 2015 12:48:44 GMT 1
Ace the only thing it does is lower the priority of priority moves by 1, and moves with no priority will stay the same. That's the only effect
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Simbada
Charmeleon
ideas ideas
Posts: 66
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Post by Simbada on Jun 3, 2015 13:46:29 GMT 1
Makes more sense without "The holder of this item looks into the future seeing the moment the opponents attack, which will help the user attack before it!"
It just lowers all surrounding pokemon in battle's priority, if they have priority, by 1, except for the user.
I can see how it can be useful.
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Post by jaywad on Jun 30, 2015 12:35:32 GMT 1
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Post by godfather4 on Jun 30, 2015 16:55:51 GMT 1
A better description would be: All moves used by or against the holder stay in the same priority bracket. [this is what i understood]
This ends up as: the one with most speed stat wins. It would make Alakazam more viable.
I suggest adding a -1 priority for the holder to fling, with a high BP. covet/knock off/thief should then have a -1 priority for the opponent.
My doubt is how will this affect protect, because if you foresee the attack you should be able to use protect and defend against it, but by the way you wrote it looks like if i use protect and i have less speed than the opponent he would hit me first, which doesn't make much sense.
Specify there if this item affects quick claw or not.
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Post by jaywad on Jun 30, 2015 18:01:45 GMT 1
Thx dude for the advice. The effects of Quick Claw still work since the time it comes is chance, and a crystal ball can't predict chances. As for Protect, I'll make that the ONLY move unpredicted due to the reason u gave, along with detect, Spiky shield, and King's shield. As for that -1 Priority on fling and the moves, I disagree. The point is that it makes all moves 0 priority. I only over explained stuff about it.
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