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Items
May 22, 2015 18:35:35 GMT 1
Post by Snaquaza on May 22, 2015 18:35:35 GMT 1
This is for general items, like healing items, but those who can't be used by Pokemon themselves. Notice that there shouldn't be much new besides maybe a new medicine. So it can be used as a general discussion thread for this topic.
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Items
May 22, 2015 21:10:02 GMT 1
Post by Devoxys on May 22, 2015 21:10:02 GMT 1
I think there should be a cheap (about $100) one-time use, early game minor status healer (confusion, attraction, curse, etc.). I personally don't like to switch, and the flutes are often rare/late game items.
Also, an item to remove things like Smack Down/Thousand Arrows, Leech Seed, Infestation, etc. would be nice.
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Items
May 22, 2015 22:07:53 GMT 1
Post by Ace on May 22, 2015 22:07:53 GMT 1
A have a few ideas:
Super Revive - Revive's a fainted Pokemons HP and PP. It should be a rare item that isn't available to purchase in any marts.
Holy Water - Uplifts curse.
Cupids Antidote - Cures infatuation.
The latter two are probably useless but I figure it'd be fun to have a wider range of single status healing items. Just stacking on full heals is boring to me.
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Items
Jun 6, 2015 0:37:17 GMT 1
Post by Yellow Skarmory on Jun 6, 2015 0:37:17 GMT 1
Glowing Water - Opens up bag when it's not able to be accessed. (Note that this item would be for the plot for my plot, go into the Brainstorming Thread to see what I've written so far if you want to see where this comes in.)
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Items
Jun 18, 2015 2:56:36 GMT 1
Post by Yellow Skarmory on Jun 18, 2015 2:56:36 GMT 1
Star Ball - 3x catch rate against any pokemon with 600 or higher base stat total.
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Items
Jun 30, 2015 17:04:21 GMT 1
Post by godfather4 on Jun 30, 2015 17:04:21 GMT 1
My ideas: Swift shoes: Intoxicated pokemon don't loose health while you're walking. Hazmat suit: Equipable item with a Repel effect.
Shouldn't we make a competition for a new pokeball?
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Items
Jul 1, 2015 0:55:31 GMT 1
Post by Psych on Jul 1, 2015 0:55:31 GMT 1
Swift shoes: Intoxicated pokemon don't loose health while you're walking. I like this idea, but maybe have it as an item to equip on a pokemon that is not re-usable? Having it as a pair of shoes seems a bit ... weird, I don't know why I really don't like it much .
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Post by Snaquaza on Jul 1, 2015 15:53:08 GMT 1
Intoxicated don't lose health while you're walking since gen 5.
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