Post by Snaquaza on Jun 2, 2015 15:36:22 GMT 1
In this thread you'll be able to submit your maps. You can do whatever you want with it, but there are a few guidelines to make sure everything happens how it should be, as we've decided some things over the course of this project.
- The region must be based on India. Surrounding areas may be used, but it's better not to make it much larger. Advised is that you don't include more than: Sri Lanka, Nepal, Bangladesh and the Maldives. Coincidentally ending in some other country can be fine, but don't include it on purpose. Whether you copy India exactly or make a rough sketch (like Unova) is up to you.
- The region must have various landmarks. You'll need to have at least a swamp, a plain, an ocean, a river, a forest, a volcano, a mountain, a place to find ghosts, preferably a haunted house, a few caves and a highland.
- Upon some discussion we've decided the city of New Delhi, the Taj Mahal, the river Ganges and the Mt. Everest must be included. It's up to you what else you include.
- You may have up to around 20 cities or towns. Of these, eight should be capable of holding gyms and at least 3 must be post-game. Additionally, one must be the home to the elite four, or whatever tournament we make it.
- You need to include explanation for what your ideas are for each landmark, town, city or route you include. It doesn't have to be long, but a general idea of what could be there is good.
- The ideas don't need to be digitally executed, if you have a drawn sketch, that's fine as well. We'll work on making it digital later.
- You can't decide about anything specific, however it's fine if you mention ideas in the explanation. Additionally, you can mention how large a place would be, how it would look, how the environment would be. It's good to explain how you go through the region as well.
- Latest gyms. May still be changed, but you should consider these for your region. Make sure there's a decent amount of time between each, if possible. If they're changed, they'll be changed after deciding on the map, so we'll take care of that then.
1: Fighting-type. Decently exclusive type, but still one of the types that can feature some early-game Pokemon. Additionally all starters are fair against it, so no bias and early birds will be a help.
2: Electric-type. Another type which usually has a few available Pokemon at the start of the game. Water types have a slight disadvantage and Grass types a slight advantage, but at this point you should be able to cope with that. Would be a nice way to introduce a power plant or something like that. (Even though landmarks may not even be added yet). Also a special type as opposed to Fighting.
3. Poison-type. A pretty common type which could be in a big city or something. Pretty general.
4. Steel-type. This could be higher up in a mountain and have us make a large travel to reach it, which also gives enough space for a plot in between, something which usually starts to get big around this point.
5. Dark-type. General type that could be wherever, could also be related to the villainous team if needed.
6. Ice-type. Somewhere far away and hard to reach, just like the Steel gym. Should abuse like Ice Skates and such and the other boosts Icetype will get.
7. Water-type. We got enough Water and this could be anywhere near Water. Good late game type since a lot of variation and late-game usually has a lot of water transport.
8. Ground-type. Final type and could be in a lot of places: Underground, on highlands or in a desert. Either way it makes sense to be hard to travel to.
Any opinions? I think these would cover everything pretty well.Edited to suggestions
Have fun submitting. Make sure to do it in XY format, so circles are town. A large circle can represent a large town. Landmarks are circles too, and dungeons are straight lines. Have fun!
- The region must be based on India. Surrounding areas may be used, but it's better not to make it much larger. Advised is that you don't include more than: Sri Lanka, Nepal, Bangladesh and the Maldives. Coincidentally ending in some other country can be fine, but don't include it on purpose. Whether you copy India exactly or make a rough sketch (like Unova) is up to you.
- The region must have various landmarks. You'll need to have at least a swamp, a plain, an ocean, a river, a forest, a volcano, a mountain, a place to find ghosts, preferably a haunted house, a few caves and a highland.
- Upon some discussion we've decided the city of New Delhi, the Taj Mahal, the river Ganges and the Mt. Everest must be included. It's up to you what else you include.
- You may have up to around 20 cities or towns. Of these, eight should be capable of holding gyms and at least 3 must be post-game. Additionally, one must be the home to the elite four, or whatever tournament we make it.
- You need to include explanation for what your ideas are for each landmark, town, city or route you include. It doesn't have to be long, but a general idea of what could be there is good.
- The ideas don't need to be digitally executed, if you have a drawn sketch, that's fine as well. We'll work on making it digital later.
- You can't decide about anything specific, however it's fine if you mention ideas in the explanation. Additionally, you can mention how large a place would be, how it would look, how the environment would be. It's good to explain how you go through the region as well.
- Latest gyms. May still be changed, but you should consider these for your region. Make sure there's a decent amount of time between each, if possible. If they're changed, they'll be changed after deciding on the map, so we'll take care of that then.
I think we should just have 8 gyms. Notice that most of my ideas will not be based on any in-game feature, but it could be something that the creator of the map could take care of. That said I think these would be cool:
1: Fighting-type. Decently exclusive type, but still one of the types that can feature some early-game Pokemon. Additionally all starters are fair against it, so no bias and early birds will be a help.
2: Electric-type. Another type which usually has a few available Pokemon at the start of the game. Water types have a slight disadvantage and Grass types a slight advantage, but at this point you should be able to cope with that. Would be a nice way to introduce a power plant or something like that. (Even though landmarks may not even be added yet). Also a special type as opposed to Fighting.
3. Poison-type. A pretty common type which could be in a big city or something. Pretty general.
4. Steel-type. This could be higher up in a mountain and have us make a large travel to reach it, which also gives enough space for a plot in between, something which usually starts to get big around this point.
5. Dark-type. General type that could be wherever, could also be related to the villainous team if needed.
6. Ice-type. Somewhere far away and hard to reach, just like the Steel gym. Should abuse like Ice Skates and such and the other boosts Icetype will get.
7. Water-type. We got enough Water and this could be anywhere near Water. Good late game type since a lot of variation and late-game usually has a lot of water transport.
8. Ground-type. Final type and could be in a lot of places: Underground, on highlands or in a desert. Either way it makes sense to be hard to travel to.
Any opinions? I think these would cover everything pretty well.
Have fun submitting. Make sure to do it in XY format, so circles are town. A large circle can represent a large town. Landmarks are circles too, and dungeons are straight lines. Have fun!