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Post by Devoxys on Apr 23, 2015 21:43:50 GMT 1
Rampage Effect: If Trampage, at end of turn changes Mode to Standard if > 1/2 max HP, else Rampage.
This will become the signature ability of the Fakemon I'm working on, Trampage. It works like Zen Mode.
Trampage: 50HP/145Atk/115Def/75SpA/115SpD/15Spe
Rampage Mode Trampage: 70HP/145Atk/25Def/95SpA/25Def/150Spe
So basically it goes from slow and tanky to full out attacker, like if it on an uncontrollable rampage.
EDIT: Actually I realized that Trampage is already very good the way it is, dropping this ability. Lock it please.
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Post by blackburn009 on Apr 23, 2015 22:14:22 GMT 1
ability looks like a good concept but a few points on the pokemon
goes from 50->70 base HP during battle? especially since it's based on current health would make weird interactions
Weakness policy trampage would be pretty OP
Looks like if it was on showdown it would be uber, at under 1/2 health has the attack and speed of deoxys-n, along with being able to tank the first hit.
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Post by Devoxys on Apr 24, 2015 12:40:05 GMT 1
Important: Standard Trampage is already pretty strong the way it is, dropping this ability. Lock please. Thank you.
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