Post by Devoxys on May 8, 2016 2:36:24 GMT 1
Mattercule, The Matter Pokemon
Because Domesticat was posted, my Schrodinger's Cat idea was pretty much useless so Salient let me take this over, a Fakemon based off the states of matter.
Status: QC-Ready
Code: S = Solid
L = Liquid
G = Gas
Mattercule, The Matter Pokemon (Name from Matter + Molecule)
Type: S) Water/Ice (L) Water, (G) Water/Fire
Ability: (S) Ice Body, (L) Water Absorb, (G) Levitate
Stats:
S: 80 HP/60 Atk/110 Def/60 SpA/110 SpD/60 Spe (480 BST)
L: 80 HP/80 Atk/80 Def/80 SpA/80 SpD/80 Spe (480 BST)
G: 80 HP/100 Atk/50 Def/100 SpA/50 SpD/100 Spe (480 BST)
Does not Evolve
Special Notes:
Mattercule's form is changed when talking to some scientists in a laboratory.
Design:
-G: It is Light Gray-Blue. i.imgur.com/m4umkEI.png
-L: It is blue. i.imgur.com/6dlkbCm.png
-S: It is Light Blue. i.imgur.com/VTXyr8n.png
Pokedex Entry
Just like the regular matter, if the temperature changes significantly, Mattercule's form also changes. Scientists have recently learned how to control the form changes.
Technical Details
Catch Rate: 45
Hatch Time: 5255-5609
Base EXP Yield: 158
Leveling Rate: Slow
Base Friendship: 70
EV Yield: S: 1 Def, 1 SpD; L: 1 HP, 1 Spe; G : 1 Atk, 1 SpA
Physical Details
Height: (All in m) S: 0.5 L: 0.6 G: 0.7
Weight: (All in kg) S: 1.6 L: 1.2 G: 0.8
Egg Group(s): Amorphous
Gender Ratio: Genderless
Pokedex Color: G-Gray, All the rest - Blue
Body Type:
Level-Up Moves
1. Constrict
1. Water Sport
1. Whirlpool
1. Bubble
6. Wrap
11. Soak
16. Weather Ball
21. Bubble Beam
26. Mist
31. Water Pulse
36. Shock Wave
41. Wring Out
46. Recover
51. Hydro Pump
On Form Change:
Like Rotom, Mattercule will try learn special moves upon form change, replacing a selected move.
G: Flamethrower, Fire Blast
L: Scald, Hydro Pump
S: Ice Beam, Blizzard
TMs and HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM27 Return
TM32 Double Team
TM42 Facade
TM44 Rest
TM48 Round
TM70 Flash
TM88 Sleep Talk
TM90 Substitute
TM94 Secret Power
TM96 Nature Power
Move Tutor
Snore
Water Pulse
Shock Wave
Recycle
Magnet Rise
Gravity
Event Forms (To be dealt with when confirmed):
Plasma
Bose-Einstein Condensate
Dark Matter
Because Domesticat was posted, my Schrodinger's Cat idea was pretty much useless so Salient let me take this over, a Fakemon based off the states of matter.
Status: QC-Ready
Code: S = Solid
L = Liquid
G = Gas
Mattercule, The Matter Pokemon (Name from Matter + Molecule)
Type: S) Water/Ice (L) Water, (G) Water/Fire
Ability: (S) Ice Body, (L) Water Absorb, (G) Levitate
Stats:
S: 80 HP/60 Atk/110 Def/60 SpA/110 SpD/60 Spe (480 BST)
L: 80 HP/80 Atk/80 Def/80 SpA/80 SpD/80 Spe (480 BST)
G: 80 HP/100 Atk/50 Def/100 SpA/50 SpD/100 Spe (480 BST)
Does not Evolve
Special Notes:
Mattercule's form is changed when talking to some scientists in a laboratory.
Design:
-G: It is Light Gray-Blue. i.imgur.com/m4umkEI.png
-L: It is blue. i.imgur.com/6dlkbCm.png
-S: It is Light Blue. i.imgur.com/VTXyr8n.png
Pokedex Entry
Just like the regular matter, if the temperature changes significantly, Mattercule's form also changes. Scientists have recently learned how to control the form changes.
Technical Details
Catch Rate: 45
Hatch Time: 5255-5609
Base EXP Yield: 158
Leveling Rate: Slow
Base Friendship: 70
EV Yield: S: 1 Def, 1 SpD; L: 1 HP, 1 Spe; G : 1 Atk, 1 SpA
Physical Details
Height: (All in m) S: 0.5 L: 0.6 G: 0.7
Weight: (All in kg) S: 1.6 L: 1.2 G: 0.8
Egg Group(s): Amorphous
Gender Ratio: Genderless
Pokedex Color: G-Gray, All the rest - Blue
Body Type:
Level-Up Moves
1. Constrict
1. Water Sport
1. Whirlpool
1. Bubble
6. Wrap
11. Soak
16. Weather Ball
21. Bubble Beam
26. Mist
31. Water Pulse
36. Shock Wave
41. Wring Out
46. Recover
51. Hydro Pump
On Form Change:
Like Rotom, Mattercule will try learn special moves upon form change, replacing a selected move.
G: Flamethrower, Fire Blast
L: Scald, Hydro Pump
S: Ice Beam, Blizzard
TMs and HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM27 Return
TM32 Double Team
TM42 Facade
TM44 Rest
TM48 Round
TM70 Flash
TM88 Sleep Talk
TM90 Substitute
TM94 Secret Power
TM96 Nature Power
Move Tutor
Snore
Water Pulse
Shock Wave
Recycle
Magnet Rise
Gravity
Event Forms (To be dealt with when confirmed):
Plasma
Bose-Einstein Condensate
Dark Matter