[ti]Announcement[/ti]Signature Moves and Abilities
May 17, 2016 3:48:12 GMT 1
Cyberknight98 likes this
Post by Salient on May 17, 2016 3:48:12 GMT 1
A quick announcement regarding signature moves/abilities:
There will be a small change in rules regarding them. No, this does not mean you can give a signature move to just any of your Fakemon, there will still be strict rules as to what gets the moves/abilities. Before giving your Fakemon a signature move/ability, please consult a staff member about it so we don't have issues after you post it. Here's a list of preliminary rules:
Regarding creating a signature move/ability for your own Fakemon, here's some rules too:
PM me on Showdown if you have any further questions.
There will be a small change in rules regarding them. No, this does not mean you can give a signature move to just any of your Fakemon, there will still be strict rules as to what gets the moves/abilities. Before giving your Fakemon a signature move/ability, please consult a staff member about it so we don't have issues after you post it. Here's a list of preliminary rules:
- Consult a staff member (driver, moderator or room owner) about your idea. If they feel like it makes enough sense, but would like to get more opinions, you may post the Fakemon. If they feel like the move/ability makes no sense, don't add it to the Pokemon, but bring it up at the end of the thread for staff to see.
- The ability should not be thematic, and be obvious as to why it gets it in the design (f.e., Rayquaza getting V-Create, the signature move of Victini. Rayquaza has large, prominent horns in the shape of a V on its head.)
- Don't go haywire with the moves and abilities, while no longer being "signature", these will still be considered rare abilities so only a couple Pokemon will get them.
- The signature moves of legendary and mythical Pokemon can not be used, unless most/all of staff agrees it fits extremely well.
Regarding creating a signature move/ability for your own Fakemon, here's some rules too:
- While signature moves and abilities are cool, make sure they make sense on your Fakemon, and are easy to implement/code into our game.
- The ability should not be thematic, and be obvious as to why it gets it in the design (f.e., Strawrath line being based on Scarecrows, and getting the ability "Scarecrow". Or, Victini getting V-Create as it has a giant V in its design)
- Make sure there is some balance in your Pokemon and its signature ability. If your ability boosts one of your Pokemon's stats, then make sure that stat is relatively low (f.e., Furfrou gets Fur Coat but only has 60 base defense).
PM me on Showdown if you have any further questions.