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Post by rexthegamer on Feb 25, 2016 19:43:58 GMT 1
Acorell: The Collecting Pokemon. Normal -type. 40 HP | 45 Atk | 35 Def | 35SpA | 40 SpD | 40 Spe (235BST) Abilities: Gluttony/Pickup Hidden Ability: Cheek Pouch Evolves into Flarrel at lvl 22 Design: A squirrel pokemon that is red, it has an apricorn on its back. It has red eyes. It also has small sharp claws. In addition, its fur is quite spikey on its back sticking up like flames. Colour design: Red and orange with a white Stomach. Its shiny is Blue and baby blue.
Physical Details: Height: 0.5m Weight: 17kg Egg Group: Field Gender Ratio: 50% 50%
Technical Details: Catch rate: 190 Hatch time: 2805 - 3059 steps Base Happiness: 70 Base Exp Yield: 47 EV Yield: +1 attack Leveling Rate: Medium Fast Pokedex Color: Red Pokedex Shape: Mensal Pokedex Entries: {OR}: Acorell seek out objects to decorate their homes with. They especially like shiny objects and food for their homes {AS}: Acorell hollow out Apricorns, making them into make-shift backpacks which are used for storage.
Level-up Moves:
Lvl 1: Scratch Lvl 1: Tail Whip Lvl 3: Quick Attack Lvl 5: Baby Doll eyes Lvl 9: Fury Swipes Lvl 13: Bide Lvl 16: Bite Lvl 20: Swift Lvl 23: Hyper Fang Lvl 27: Head butt Lvl 30: Yawn Lvl 34: Super Fang Lvl 37: Last resort Lvl 41: Play Rough TM and HM Moves: TM06 Toxic TM10 Hidden Power TM11 Sunny day TM12 Taunt TM17 Protect TM20 Safeguard TM21 Frustration TM27 Return TM32 Double team TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM49 Echoed Voice TM54 Flash Swipe TM56 Fling TM63 Embargo TM66 Payback TM67 Retaliate TM87 Swagger TM88 Sleep Talk TM90 Substitute TM96 Nature Power TM100 Confide HM01 CUT
Egg Moves: Assist: Skitty. Glameow. Purugly. Purrloin. Liepard. Charm: Pikachu. Snubbul. Granbull. Teddiursa. Phanpy. Skitty. Pachirisu. Buneary. Lopunny. Glameow. Purugly. Minccino. Deerling. Sawsbuck. Cubchoo. Beartic. Furfrou. Meowstic. Dedenne Flail: Dunspore. Swinub. Phanpy. Dolphan. Zigzagoon. Slakoth. Slaking. Torkoal. Spinda. Cubchoo. Beartic. Bunnelby. Diggersby. Iron Tail: Nidoran. Rhyhorn. Mareep. Last resort: Eevee. Vaporean. Jolteon. Flareon. Espeon. Umbreon. Leafeon. Glaceon. Sylveon. Aipom. Ambipom. Phanpy. Pachirisu. Lillipup. Herdier. Stoutland. Minccino. Odor Sleuth: Growlithe. Arcanine. Girafarig. Swinub. Piloswine. Mamoswine. Houndour. Houndoom. Phanpy. Dolphan. Poochyena. Mightyena. Zigzagoon. Linoone. Electrike. Manectric. Spoink. Grumpig. Tepig. Pignite. Emboar. Lillipup. Herdier. Stoutland. Swoobat. Woobat. Heatmor. Bunnelby. Diggersby. Present: Pikachu. Raichu. Snubbul. Granbull. Delibird. Miltank. Rhyperior Skull Bash: Nidoran. Rhyhorn. Rhydon. Torkoal. Bidoof. Bibarel. Rhyperior. Drilbur. Excadrill. Bouffalant. Natural Gift: Rattata. Raticate. Ekans. Arbok. Pikachu. Raichu. Sandshrew. Sandslash. Nidoran. Nidorino. Nidoking. Vulpix. Ninetales. Diglett. Dugtrio. Meowth. Persian. Fire Fang: Arbok, Growlithe, Arcanine, Rhyhorn, Rhydon, Flareon, Snubull, Granbull, Houndoor, Houndoom, Donphan, Poochyena, Mightyena, Exploud, Mawile, Electrike, Manetric, Shinx, Luxio, Luxray, Hippowdon, Rhyperior, Lillipup, Herdier, Stoutland, Sandile, Krokork, Krookodile, Darumaka, Darmanitan, Litleo, Pyroar,
Tutor Moves: Bind Snore Covet Fire punch Knock Off Super fang Endeavor Iron tail Hyper voice Last resort After You Helping Hand Snatch
[/spoiler] ----------------------------------------------------------------------------------------------------------------------------------------------------- Flarell: the The Hoarding Pokemon. Imagine this but on fire with an acorn on its back with bigger claws. Normal/Fire -type. 80 HP | 70 Atk | 54 Def | 70 SpA | 62 SpD | 90 Spe (426 BST) Abilities: Flame Body/Pickup Hidden Ability: Cheek Pouch Design: A squirrel pokemon that is red, it has an enlarged apricorn on its back. It has red eyes. It also has Large sharp claws. In addition,Its fur becomes on fire on its back . His tail is now a fire tail. Colour design: Red and orange with a white Stomach. Its shiny is Blue and baby blue.
Physical Details: Height: 0.8 m Weight: 20kg Egg Group:Field Gender Ratio: 50% 50%
Technical Details: Catch rate: 225 Hatch time: 2805 - 3059 steps Base Happiness: 70 Base Exp Yield: 149 EV Yield: +2 Speed Leveling Rate: Medium Fast Pokedex Color: Red Pokedex Shape: Mensal. Pokedex Entries: {OR}: Flarell make homes in the highest points of a tree. They create their homes using materials they have hoarded collected. {AS}: Flarell's tail is alight all its life, it uses it to keep warm in winter by heating up logs and sticks.
Level-up Moves: Lvl 1: Scratch Lvl 1: Tail whip Lvl 5: Quick attack Lvl 10: Fury Swipes. Lvl 13: Bide Lvl 16: Bite Lvl 19: Swift Lvl 22: Flame Wheel Lvl 25: Hyper Fang Lvl 28: Fire Fang Lvl 31: Head butt Lvl 34: Super Fang Lvl 37: Flamethrower Lvl 40: Sucker punch Lvl 43: Flare Blitz
TM and HM Moves: TM01 Hone Claws TM06 Toxic TM10 Hidden Power TM11 Sunny day TM12 Taunt TM17 Protect TM20 Safeguard TM21 Frustration TM27 Return TM32 Double team TM35 Flame thrower TM38 Fire Blast TM41 Torment TM42 Facade TM43 Flame charge TM44 Rest TM45 Attract TM46 Thief TM49 Echoed Voice TM54 False Swipe TM56 Fling TM61 Will O Wisp TM63 Embargo TM65 Shadow Claw TM66 Payback TM67 Retaliate TM68 Giga Impact TM75 Sword Dance TM87 Swagger TM88 Sleep Talk TM90 Substitute TM96 Nature Power TM100 Confide HM01 Cut
HM04 Strength Egg Moves: --Removed--
Tutor Moves: Bind Snore Covet Fire punch Knock Off Super fang Endeavor Iron tail Hyper voice Last resort After You Helping Hand Snatch Heat Wave
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Post by Devoxys on Feb 25, 2016 22:03:22 GMT 1
Acorell Base EXP yield is 47. Flarell Base EXP yield is 160.
Not sure if you should give these Normalize. They are the signature abilities of the Skitty line, despite how bad the ability is.
On Acorell, move Tail Whip to level 1 and then correct the level-up move levels on both of then, as they do not have a pattern.
These Pokemon are way to tall and way too light (weight is kg, not g).
Pay Day is reserved for cat-like Pokemon.
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Post by Salient on Feb 26, 2016 17:35:18 GMT 1
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Kim BC
Charmeleon
turn around...
Posts: 240
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Post by Kim BC on Feb 29, 2016 16:28:11 GMT 1
Cool idea. Don't really see much problems besides the catch rate for the second evo and some questionable moves like Drain Punch, Quash, Dual Chop, Block,and Heal Bell. Also the EV yield for the second evo should be 2 Spe
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on Feb 29, 2016 16:51:15 GMT 1
Accorell's pokedex entries make little sense. "It will become ravage" doesn't make any sense at all. I don't think you should reference Acorns specifically, since there are no acorns in the Pokemon World. Rather, I think you should reference berries in general. Also, when you say it has an "Acorn on its back" in the design, do you mean it's a pattern on its fur or a literal acorn? Personally, I'd remove the reference to acorns altogether. I like the idea of a "Pack rat squirrel" pokemon, overall, but I think it'd be more solid if you removed the acorns.
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Kim BC
Charmeleon
turn around...
Posts: 240
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Post by Kim BC on Feb 29, 2016 17:12:29 GMT 1
You could submit an acorn as an item and make it like it's signature item. Similar to Marowak's Club or Pikachu's Light Ball
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Post by rexthegamer on Feb 29, 2016 17:14:32 GMT 1
Addressing Cyberknight98 Concern, changed the idea to apricorn so it suits the pokemon world, also it is a 'fake' apricorn on its back but it acts as a backpack where the top bit can be removed, it stores jewelerly and other misc items in it. It scales with the pokemon size as it evolves. Also it will become ravage because irl squirrels can turn savage and attack people for touching stuff that they 'own'.
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Post by rexthegamer on Feb 29, 2016 17:19:00 GMT 1
Just removed all the moves Kim BC pointed out, i realized they didn't make much sense on either Pokemon, also, i would create an item but i already have one submitted and i wouldn't know what it could do
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Post by rexthegamer on Feb 29, 2016 17:20:25 GMT 1
I also changed its catch rate to 225
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on Feb 29, 2016 17:55:02 GMT 1
"Become Ravage" doesn't make any GRAMMATICAL sense. Did you mean "Become enraged"?
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Post by kizzo212 on Mar 1, 2016 18:02:37 GMT 1
Ok. Some feedback:
Mainly Acorell-related: - Only Delibird gets present by level-up, and I feel it should stay that way. Move it to an egg move instead, as that's pretty much how every other Pokemon learns the move. - I feel like maybe it gets headbutt a bit early. I feel like it pretty much fully outclasses fury swipes, so maybe that should come first. - Doesn't seem from the design like it would be the sort of Pokemon to get Crunch, and may be better just to give it bite only (is the case for meowth/persian, pachirisu and quite a few other mons). - Maybe fire fang should be an egg move? - Why would it get glare? It's pretty much only reserved for reptilian Pokemon. - Of course, removing these moves would make its movepool pretty sparse, so some suggestions for other level up moves would be: Hyper Fang (A bit similar to headbutt and take down though), Endure, Last Resort (In egg moves but could move into level-up, as well as some other egg moves like Odor Sleuth), Bide, Sand Attack, After You, Baton Pass, Helping Hand, Work Up, Double Edge. Of course you don't need all of these, and there are other options but from looking at similar mons they were the moves that stuck out to me as something that might apply here. - Feel like Acorell should get access to sunny day as well. It's pretty common for normal types and makes more sense since it evolves into a fire type. - As Acorell is a first evolution I don't think it should be getting giga impact. I know lillipup and axew are a bit of an exception to the rule for this, but I don't really see the need for this to be another exception. - Snarl is pretty much only given to dark types, or dog/cat Pokemon, so I don't exactly see this getting it. Maybe it should get round instead, as this seems pretty common for mons of this sort (rattata, bidoof etc.) - I'm also a bit iffy about giving Acorell swords dance, might be better to just leave it for flarell (similar to diggersby getting swords dance, but bunnelby not) - Could give natural gift as an egg move.
Mainly Flarell-related: - Should be Normal/Fire Type - The Egg moves for Flarell can't be different to the egg moves for Acorell. It gets heat wave as tutor so the loss of this isn't so bad but maybe fire spin and flare blitz could be put into the level up moves. - The lv1-22 movepool for Flarell doesn't seem to match up to Acorell's particularly well i.e. Lack of Swift, Headbutt in a different position. The inclusion of ember as a lv1 move also seems kinda pointless. - Incinerate isn't the best of moves, so don't really see why it is being learnt so late. - Skull Bash is a pretty niche move, and don't feel like this should be a level-up move for Flarell, and should instead be an egg move (would get it as chain breed from bidoof or rhyhorn) - I'd say to just add Flare Blitz as its final 'powerful' level-up move instead. - Might be nice to have Flarell actually learn a fire move on evolving instead of a couple levels later. - Feel like when acorell evolves, maybe run away could change into a different ability (Happens with Aipom, Patrat and a few others). If it's "fur becomes on fire", then maybe flame body would be quite nice for this. Keeping run away is still an option though, as Pokemon like raticate and furret retain it, but I feel flame body would be cooler. - Small nitpick, but any particular reason why Acorell goes from being a bit more specially defensive to a bit more physically defensive? Also feel like maybe the Atk could be kept a little bit above the SpA, but isn't needed or anything, just a thought.
But yeah. I'm liking it for a "route1 rodent" sorta mon.
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Post by Devoxys on Mar 2, 2016 17:40:38 GMT 1
Even out the level-up move levels on Flarell.
I don't think that body type exists. (Use the proper name).
In the Egg Moves: "Rhyperior. Drilbur. Excadrill. Bouffalant" has no move before it.
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Post by rexthegamer on Mar 2, 2016 17:42:21 GMT 1
They are part of the upper line. And when i look up the body types thats what it says.
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Kim BC
Charmeleon
turn around...
Posts: 240
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Post by Kim BC on Mar 6, 2016 20:33:55 GMT 1
EV Yield for acorell should be 1 atk Meduim isnt an actual leveling rate, there's medium fast and medium slow Swords Dance is questionable
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Post by Devoxys on Mar 14, 2016 0:30:10 GMT 1
Leveling rate should be Medium Fast.
Use the same level up move level pattern for both stages. For example, if its a 3, 3, 3... 4, 4, 4... pattern, use 4, 4, 4... 5, 5, 5... on the evo.
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Post by rexthegamer on Apr 12, 2016 15:50:54 GMT 1
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Post by Devoxys on Apr 12, 2016 20:39:29 GMT 1
Approved 1/3 Good Job!
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Post by rexthegamer on Apr 12, 2016 22:42:30 GMT 1
Thank you devoxys
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Post by kizzo212 on Apr 12, 2016 22:58:32 GMT 1
Some points: Acorell - Baby-Doll Eyes is learnt by all other pokemon at level 12 latest, so I would suggest it is moved down from lv26 to around 8-12 - Not too sure if Acorell should be learning Fire Fang by level-up. My original suggestion was to make it an egg move, and I feel that's still a good option whatever, just not too sure if there are many cases of normal types learning an elemental fang within their level-up moveset. If there are cases of this then might be okay, but just seems a little out of place to me, even if it will evolve into a fire type. I guess Fletchling does learn flame charge, but this isn't until lv34, which seems a bit bizarre in itself tbh. But then Pokemon like Bidoof learn no water moves besides rain dance as TM and a couple of egg moves, which I feel is the more similar case. - Looking at other mons, play rough is learnt very late so could move that to its last level up move, as I feel hyper fang shouldn't really be that high. Feel like maybe the issue is that there's a lack of moves that I'd generally assume to be learn at a later level. Headbutt, Take Down and Hyper Fang currently kinda sit in that area, but feel like they are all a bit similar and generally learnt at a lower level (headbutt and hyper fang at least) especially on the "route 1 rodent" sorta normal types (see Bidoof). Moves I feel make more sense at a higher level are 'After You', Last Resort and possibly Super Fang. Flarell - The movepool in relation to Acorell's is still a bit weird. Smokescreen and not Bide, Play Nice being introduced (Understand Baby Doll Eyes is only given to first evolutions, but there are no cases where just the second evolution of a pokemon gets access to it, aside from pikachu/jigglypuff since their prevos are baby pokemon). Headbutt has been bought forward a lot to where it evolves, but I feel it would be better having a fire move like fire fang or flame wheel here instead (Personally I'd have it learn flame wheel and then fire fang). However, since I feel like Acorell's level-up movepool needs updating, just try make sure that any changes you make there correlate. - Flarell shouldn't have any egg moves. As I mentioned before, if you still want it to keep access to certain moves like fire spin, then put it into Flarrel's level up moves, but otherwise just get rid of them. Aside from those issues with the movepool I think it looks good. I do see that you have removed Swords Dance after Kim BC mentioned it was questionable, but I think maybe there is a slight case for keeping it. Raticate, Diggersby and Fletchling>Talonflame all get access to it, which are kinda similar albeit maybe a bit strange. Also with Diggersby and Talonflame getting OP abilities, does suggest a bit of a trend to the early mons not being completely useless. In my opinion, giving access to swords dance, although maybe not doing too much for viability, would at least give it a bit of a chance. Of course, we don't need every Pokemon to be viable, but at least giving swords dance would prevent it from being total trash and give people a bit of a reason to use it, especially if the need for a HM slave is removed. This last point is more of a suggestion to the other QC members if anything.
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Kim BC
Charmeleon
turn around...
Posts: 240
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Post by Kim BC on Apr 14, 2016 18:28:06 GMT 1
Flarell's EV Yield should be 2 Speed, not 2 Atk and I suggest adding Shock Wave to move tutor since most early game rodents get it (all but diggersby). If this were to get approved, it would most likely be the early game rodent. Looking forward to it's approval.
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Post by rexthegamer on Apr 14, 2016 18:32:08 GMT 1
Personally, shock wave wouldnt make alot of sense of acorell because it is a fire type after, so im deciding to not put Shock wave in but im changing the Ev
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Post by Salient on Apr 15, 2016 3:50:05 GMT 1
EV Yield for Flarell should be either 2 Attack, 1 Speed and 1 Attack, or 2 Speed (in this case, Acorell should have 1 speed EV). Up to you which one you use.
I still don't like the names. They seem rather...simplistic.
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Post by rexthegamer on Apr 15, 2016 7:11:15 GMT 1
This is getting confusing everyone is telling me different Evs and I asked everyone if the names were okay and every one liked them so unless anyone else wants me to change it I will otherwise km not changing them.
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Post by kizzo212 on Apr 15, 2016 20:28:03 GMT 1
Yeah, personally I don't mind the names. As for EVs it is a bit tricky. Don't see why it can't be +1 Atk for Acorell and +2 for Flarell, as this is the case for Sentret and Furret.
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Post by Salient on Apr 15, 2016 20:47:56 GMT 1
They were originally +1 Speed and +2 Attack.
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