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Post by Devoxys on Apr 22, 2016 20:37:19 GMT 1
Hibernate Causes the user 12.5% of their max HP at the end of each turn, if they are asleep. Sleep always lasts 4 turns. Does not affect the duration of Rest.
Pokemon: Fakemon (mainly, maybe Munna/Musharna if we have to)
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on Apr 22, 2016 20:53:26 GMT 1
How does this interact with Dreamcatcher? Does the user heal 1/4 of their max HP every turn they're asleep? ...Viable Resto-Chesto strat confirmed?
Edit: Just checked and saw you were deleting Dreamcatcher. This ability looks fine, nothing too wrong with it...
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Post by Salient on Apr 22, 2016 21:03:12 GMT 1
I suggest as a drawback have sleep duration always be X turns.
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Kim BC
Charmeleon
turn around...
Posts: 240
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Post by Kim BC on Apr 23, 2016 0:07:07 GMT 1
What pokemon or fakemon would get this. I also agree with Salient
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Post by Devoxys on Apr 23, 2016 14:06:55 GMT 1
Sleep only lasts 3 turns max, and Rest always lasts 2 turns.
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Post by kizzo212 on Apr 26, 2016 13:23:14 GMT 1
Don't all the suggested mons already have 3 abilities? And feel like maybe this would be a bit strong on resttalk in conjunction with leftovers, so on mons that can set up such as curselax and CM Musharna, although its losing being able to have another ability, it is effectively gaining an extra 3/8 health whilst asleep which seems pretty strong, although it's just in theory, so not too sure how it could actually play out.
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Post by Devoxys on Apr 26, 2016 20:28:45 GMT 1
This is why it worked better as a item .-.
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Post by kizzo212 on Apr 26, 2016 21:30:06 GMT 1
Yeah. Would work okay on a fakemon where sleeptalk isn't as viable, and I guess on musharna it wouldnt be too bad since musharna isn't all that but yeah.
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Post by Devoxys on Apr 27, 2016 20:43:08 GMT 1
So this is stuck in a state where either way to use the idea will cause some problems. Any ideas to fix it?
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Post by Salient on May 19, 2016 6:43:07 GMT 1
Heavy Sleeper: -While asleep, the user regenerates 12.5% of its HP per turn. -Sleep lasts a little longer than usual (an extra turn or something).
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Post by Devoxys on May 19, 2016 21:55:45 GMT 1
Implemented. Can anyone suggest potential Pokemon?
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on May 19, 2016 23:52:10 GMT 1
Snorlax, Drowzee Line
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Post by Salient on May 20, 2016 0:24:38 GMT 1
Already have 3 abilities. I think this should be Fakemon only, can put it on a laziness Pokemon.
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Post by Devoxys on May 22, 2016 0:46:41 GMT 1
Bump
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Post by Salient on May 22, 2016 1:51:06 GMT 1
Make it 4 turns? Otherwise, I like it.
Approved 1/2
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Cyberknight98
Charizard
What is love? A chemical imbalance in the brain?
Posts: 547
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Post by Cyberknight98 on May 22, 2016 2:00:28 GMT 1
Yeah, it's Deep Sleep, maybe you could increase the sleep duration to 4 turns... also, how does it interact with Rest, since it always lasts 2 turns? Will the duration of the sleep status effect from Rest be affected by this ability?
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Post by Devoxys on May 22, 2016 13:42:18 GMT 1
I'll increase it to 4 turns. As for Rest, I'll make an exception. I feel it would be too overpowered if it lasted 4 turns, in conjunction with Sleep Talk and Leftovers.
I'm also going to make a Sleepwalking Fakemon that will use this move. (Psychic then Psychic/Fighting)
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Kim BC
Charmeleon
turn around...
Posts: 240
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Post by Kim BC on May 26, 2016 4:47:35 GMT 1
Approved 2/2
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Post by Devoxys on May 26, 2016 20:38:25 GMT 1
Thanks Kim BC and Salient!
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Post by Salient on Oct 17, 2016 19:46:11 GMT 1
Imo rename this to "Hibernate"
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Post by Devoxys on Oct 22, 2016 13:30:05 GMT 1
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